getAttrAffectsCmd.cpp

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MIOStream.h>
#include <maya/MString.h>
#include <maya/MItSelectionList.h>
#include <maya/MSelectionList.h>
#include <maya/MFnAttribute.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MObjectArray.h>
#include <maya/MGlobal.h>
#include <maya/MSimple.h>


DeclareSimpleCommand( getAttrAffects, PLUGIN_COMPANY, "3.0");

MStatus getAttrAffects::doIt( const MArgList& args )
{
        MStatus stat;
        MSelectionList list;

        if ( args.length() > 0 ) {
                // Arg list is > 0 so use objects that were passes in
                //
                MString argStr;

                unsigned last = args.length();
                for ( unsigned i = 0; i < last; i++ ) {
                        // Attempt to find all of the objects matched
                        // by the string and add them to the list
                        //
                        args.get( i, argStr );  
                        list.add( argStr ); 
                }
        } else {
                // Get the geometry list from what is currently selected in the 
                // model
                //
                MGlobal::getActiveSelectionList( list );
        } 
        MItSelectionList iter( list );

        // Iterate over all selected dependency nodes
        //
        for ( ; !iter.isDone(); iter.next() ) 
        {
                MObject object;

                stat = iter.getDependNode( object );
                if ( !stat ) {
                        stat.perror("getDependNode");
                        continue;
                }

                // Create a function set for the dependency node
                //
                MFnDependencyNode node( object );

                cout << node.name() << ":\n";
                unsigned i, numAttributes = node.attributeCount();

                for (i = 0; i < numAttributes; ++i) {
                        MObject attrObject = node.attribute(i);
                        MFnAttribute attr;
                        unsigned j, affectedLen, affectedByLen;

                        attr.setObject (attrObject);

                        // Get all attributes that this one affects
                        MObjectArray affectedAttributes;
                        node.getAffectedAttributes( attrObject, affectedAttributes );
                        affectedLen = affectedAttributes.length();

                        // Get all attributes that affect this one
                        MObjectArray affectedByAttributes;
                        node.getAffectedByAttributes( attrObject, affectedByAttributes );
                        affectedByLen = affectedByAttributes.length();

                        if ( affectedLen > 0 || affectedByLen > 0 ) {
                                cout << "  " << attr.name() << ":\n";

                                // List all attributes that are affected by the current one
                                if ( affectedLen > 0 ) {
                                        cout << "    Affects(" << affectedLen << "):";

                                        for (j = 0; j < affectedLen; ++j ) {
                                                attr.setObject ( affectedAttributes[j] );
                                                cout << " " << attr.name();
                                        }
                                        cout << endl;
                                }

                                // List all attributes that affect the current one
                                if ( affectedByLen > 0 ) {
                                        cout << "    AffectedBy(" << affectedByLen << "):";

                                        for (j = 0; j < affectedByLen; ++j ) {
                                                attr.setObject ( affectedByAttributes[j] );
                                                cout << " " << attr.name();
                                        }
                                        cout << endl;
                                }
                        }
                }
        }
        return MS::kSuccess;
}

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