Object Hierarchy | Related C++ Class: SceneRenderProperty
SceneRenderProperty
v6.0
This object represents a scene render property.
The scene render property controls common render settings for
all passes in the scene and the render region. The property allows
to quickly change a common set of options, such as the rendering
engine, field rendering, motion blur and resolution, that will
apply to all rendering options that derive from it. The property
is a singleton and is only found under "Passes.RenderOptions".
The scene render property also lists the current set of render
channels applicable to the system. Render channels can be listed,
added and removed using the property's methods. Framebuffer
objects can be created from render channels in order to output
them to disk. Render channels can also be directly viewed in the
render region.