Adds a new render channel to the list of available channels in the SceneRenderProperty.
RenderChannel SceneRenderProperty.CreateRenderChannel( String in_strChannelName, siRenderChannelType in_eType ); |
oReturn = SceneRenderProperty.CreateRenderChannel( ChannelName, Type ); |
The new RenderChannel
Parameter | Type | Description |
---|---|---|
ChannelName | String | The name to give the new render channel |
Type | siRenderChannelType | The type of image data the framebuffers created from this render channel will contain |