Removes a user-defined render channel from the list of available channels. Any Framebuffer objects derived from it will also be deleted.
SceneRenderProperty.RemoveRenderChannel( Object in_varRenderChannel ); |
oReturn = SceneRenderProperty.RemoveRenderChannel( RenderChannel ); |
| Parameter | Type | Description |
|---|---|---|
| RenderChannel | RenderChannel | The user-defined render channel to remove |