v4.0
Unlocks an object. The level passed to the method is used to determine which area is locked on the object.
ProjectItem.UnSetLock( siLockLevel in_LockLevel, String in_Password ); |
ProjectItem.UnSetLock( [level], [password] ); |
Parameter | Type | Description |
---|---|---|
level | siLockLevel |
The level to lock. The lock level is a bit field, so it can be only one level
or a combination of many level or to have all levels, siLockLevelAll can be used.
Default Value: siLockLevelAll |
password | String |
If the scene is lock-protected by a password, the password needs to be provided in
order to unlock the object.
Default Value: none |
// See the examples under ProjectItem.LockType, ProjectItem.LockLevel, and ProjectItem.IsLocked |