ProjectItem.LockType operator




Returns the siLockType for this object if it is locked. If it is not locked, siLockTypeNone (0) is returned.

C# Syntax

// get accessor
siLockType rtn = ProjectItem.LockType;


JScript Example

	This example shows how to find out the lock type for the object
NewScene( null, false );
CreatePrim( "Cone", "MeshSurface" );
var oObj = Application.ActiveSceneRoot.FindChild( "Cone" );
oObj.SetLock( siLockLevelManipulation );
Application.LogMessage( "The cone's lock type is: " + oObj.LockType );
oObj.UnSetLock( siLockLevelAll );
Application.LogMessage( "Now the cone's lock type is: " + oObj.LockType );
// Expected result:
//INFO : The cone's lock type is: 2
//INFO : Now the cone's lock type is: 0

See Also

ProjectItem.LockLevel ProjectItem.IsLocked ProjectItem.SetLock ProjectItem.UnSetLock Parameter.LockType Lock Unlock