ProjectItem.LockLevel operator




Returns the siLockLevel for this object if it is locked. If it is not locked, siLockLevelNone (0) is returned.

C# Syntax

// get accessor
siLockLevel rtn = ProjectItem.LockLevel;


JScript Example

	This example shows how to find out the lock level for the object
NewScene( null, false );
CreatePrim( "Cone", "MeshSurface" );
var oObj = Application.ActiveSceneRoot.FindChild( "Cone" );
oObj.SetLock( siLockLevelManipulation );
Application.LogMessage( "The cone's lock level is: " + oObj.LockLevel );
oObj.UnSetLock( siLockLevelAll );
Application.LogMessage( "Now the cone's lock level is: " + oObj.LockLevel );
// Expected result:
//INFO : The cone's lock level is: 7
//INFO : Now the cone's lock level is: 0

See Also

ProjectItem.IsLocked ProjectItem.LockType ProjectItem.IsLocked ProjectItem.SetLock ProjectItem.UnSetLock ProjectItem.LockMasters Parameter.LockLevel Lock Unlock