v4.0
Creates a new scripted operator and connects its output to this object. If the scripting code is not specified then a default implementation is used. The scripting language is optional, if not specified then current scripting language user preference will used.
CustomOperator ProjectItem.AddScriptedOp( String bszCode, Object vInputs, String bszName, String bszLanguage, siConstructionMode in_constructionmode ); |
oReturn = ProjectItem.AddScriptedOp( [Code], Inputs, [Name], [Language], [ConstructionMode] ); |
Parameter | Type | Description |
---|---|---|
Code | String | The script code containing the implementation of the scripted operator. |
Inputs | List | List of objects or parameters to be connected to input ports. |
Name | String |
The name of the new operator Default Value: ScriptedOp |
Language | String |
The script language of the new scripted operator Default Value: Preference value from application.preferences.scripting.language |
ConstructionMode | siConstructionMode |
The location in the construction stack where the operator should be created.
This only applies to output connections made to Geometry
objects; this mode will be ignored for all other types of connections.
Default Value: siConstructionModeDefault |
/* This example creates a simple expression-like runtime scripted operator which constrains the rotation of one object to another */ NewScene( null, false ); var obj1 = GetPrim( "null" ); var obj2 = GetPrim( "null" ); var col = XSIFactory.CreateActiveXObject( "XSI.Collection" ); col.Add( obj1.Kinematics.Global ); col.Add( obj2.Kinematics.Global ); obj1.Kinematics.Global.AddScriptedOp( myexpr_Update.toString(), col, "myexpr", "JScript" ); function myexpr_Update( ctx, out, inglobal1, inglobal2 ) { var transfo = inglobal1.Value.Transform; var rot = XSIMath.CreateRotation(); inglobal2.Value.Transform.GetRotation(rot); transfo.SetRotation( rot ); out.Value.Transform = transfo; } |