ChainRoot

Object Hierarchy | Related C++ Class: ChainRoot

Inheritance

SIObject

ProjectItem

SceneItem

X3DObject

ChainElement

ChainRoot

Introduced

v1.5

Description

The ChainRoot object represents the root of a skeleton chain.

Methods

Add2DChain Add3DChain AddAnnotation AddBone
AddCamera AddCameraRig AddChild AddControl
AddCustomOp AddCustomProperty AddFxTree AddGeometry
AddICEAttribute AddLattice AddLight AddLightRig
AddMaterial AddModel AddNull AddNurbsCurve
AddNurbsCurveList AddNurbsCurveList2 AddNurbsSurface AddNurbsSurfaceMesh
AddNurbsSurfaceMesh2 AddPolygonMesh AddPrimitive AddProperty
AddScriptedOp AddScriptedOpFromFile AnimatedParameters2 ApplyEnvelope
BelongsTo operator EvaluateAt FindChild FindChild2
FindChildren FindChildren2 GetActivePrimitive2 GetActivePrimitive3
GetBoundingBox GetICEAttributeFromName GetLocalPropertyFromName GetLocalPropertyFromName2
GetModels2 GetPropertyFromName GetPropertyFromName2 GetStaticKinematicState operator
HasStaticKinematicState operator IsA IsAnimated2 IsClassOf operator
IsEqualTo operator IsKindOf IsLocked operator IsNodeAnimated
IsSelected operator LockOwners NodeAnimatedParameters RemoveChild
RemoveFromParent RemoveICEAttribute SetAsSelected operator SetCapabilityFlag operator
SetLock SetMaterial ShapeAnimatedClusters TaggedParameters
UnSetLock      
       

Properties

ActivePrimitive Application Bones BranchFlag operator
Capabilities operator Categories Children Effector
Envelopes EvaluationID Families operator FullName operator
Help HierarchicalEvaluationID ICEAttributes Kinematics
LocalProperties LocalRotation LocalScaling LocalTranslation
LockLevel operator LockMasters operator LockType operator Material
Materials Model Models Name operator
NestedObjects ObjectID Origin OriginPath
Owners PPGLayout operator Parameters operator Parent
Parent3DObject Primitives Properties Root
Selected operator Type operator    
       

Examples

VBScript Example

'VBScript example
'effector for first bone
set oEff1 = XSIMath.CreateVector3()
oEff1.x = 3
oEff1.y = 3
oEff1.z = 3
'effector for second bone
set oEff2 = XSIMath.CreateVector3()
oEff2.x = 6
oEff2.y = 0
oEff2.z = 0
'construct skeleton
set oRoot = ActiveProject.ActiveScene.Root
set oChain = oRoot.Add3dChain()
set oBone1 = oChain.AddBone(oEff1)
set oBone2 = oChain.AddBone(oEff2)
'get the root
set oChRoot = oChain.Root
oChRoot.AddBone Array(10, 0, 0)
LogMessage oChRoot.Name
LogMEssage typename(oChRoot)

See Also

ChainElement.Root ChainBone ChainEffector X3DObject.Add2DChain X3DObject.Add3DChain