Returns a PrimitiveCollection containing one Primitive object for each primitive making up this object.
// get accessor PrimitiveCollection rtn = X3DObject.Primitives; |
var oCone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" ); var oPrims = oCone.Primitives; Application.LogMessage( oPrims.Type ); Application.LogMessage( "Number of primitives : " + oPrims.Count ); for ( var i=0 ; i<oPrims.Count ; i++ ) { oPrim = oPrims.Item(i); Application.LogMessage( "Primitive " + i + " " + oPrim.FullName ); } // Expected results: //INFO : Number of primitives : 2 //INFO : Primitive 0 cone.cone //INFO : Primitive 1 cone.polymsh |
root = Application.ActiveSceneRoot obj = root.AddGeometry( "Torus", "NurbsSurface", "Magic" ) prims = obj.Primitives Application.LogMessage( Application.ClassName(prims) ) Application.LogMessage( "Number of primitives : " + str(prims.Count) ) idx = 0 for p in prims : Application.LogMessage( "Primitive " + str(idx) + " " + p.FullName ); idx = idx + 1 # Expected results: #INFO : PrimitiveCollection #INFO : Number of primitives : 2 #INFO : Primitive 0 Magic.torus #INFO : Primitive 1 Magic.surfmsh |
set oRoot = Application.ActiveProject.ActiveScene.Root set oPrims = oRoot.Primitives Application.LogMessage TypeName(oPrims) Application.LogMessage "Number of primitives : " & oPrims.Count for each oPrim in oPrims Application.LogMessage oPrim.Name next ' Expected results: 'INFO : PrimitiveCollection 'INFO : Number of primitives : 0 |