Adds a ChainBone element at the end of this chain.
ChainBone ChainRoot.AddBone( Object in_pNewEffPos, siChainBoneType in_boneType, String in_bstrName ); |
oReturn = ChainRoot.AddBone( NewEffectorPosition, [BoneType], [Name] ); |
Parameter | Type | Description |
---|---|---|
NewEffectorPosition | Either a SIVector3 or an array containing x,y,z values. | The new effector position. |
BoneType | siChainBoneType |
The type of bone to add. Default Value: siChainBonePin |
Name | String | Name of new chain |
'VBScript example 'effector for first bone set oEff1 = XSIMath.CreateVector3() oEff1.x = 3 oEff1.y = 3 oEff1.z = 3 'effector for second bone set oEff2 = XSIMath.CreateVector3() oEff2.x = 6 oEff2.y = 0 oEff2.z = 0 'construct skeleton set oRoot = ActiveProject.ActiveScene.Root set oChain = oRoot.Add3dChain() set oBone1 = oChain.AddBone(oEff1, siChainBonePin, "TheFirstBone") set oBone2 = oChain.AddBone(oEff2, siChainBoneBallJoint) |