Here is a list of all documented class members with links to the class documentation for each member:
- handCursor
: MCursor
- handle()
: MIkHandleGroup
- handleCount()
: MIkHandleGroup
- handleGroup()
: MPxIkSolver
, MPxIkSolverNode
- handleNewTargets()
: MPxConstraintCommand
- handleSize()
: MFnManip3D
- hardwareColor()
: MFnLayeredShader
- hardwareShader()
: MFnLayeredShader
- hardwareType()
: MImageFileInfo
- has()
: MFnComponentListData
- hasActiveComponents()
: MPxSurfaceShape
- hasAlpha()
: MImageFileInfo
- hasAlphaChannels()
: MFnMesh
- hasAttribute()
: MFnDependencyNode
- hasBlindData()
: MFnMesh
- hasBlindDataComponentId()
: MFnMesh
- hasChanged()
: MUniformParameter
- hasChild()
: MFnDagNode
- hasChildren()
: MDeviceChannel
- hasColor()
: MItMeshVertex
, MItMeshFaceVertex
, MItMeshPolygon
, MItMeshVertex
- hasColorChannels()
: MFnMesh
- hasComponents()
: MItSelectionList
- hasEmission()
: MFnParticleSystem
- hasFn()
: MDagPath
, MObject
- hashCode()
: MObjectHandle
- hasHistoryOnCreate()
: MFnNurbsCurve
, MFnNurbsSurface
, MItCurveCV
, MItSurfaceCV
- hasItem()
: MSelectionList
- hasItemPartly()
: MSelectionList
- hasJointLimitSupport()
: MPxIkSolver
, MPxIkSolverNode
- hasLifespan()
: MFnParticleSystem
- hasLowerBound()
: MAttributeIndex
- hasMax()
: MFnNumericAttribute
, MFnUnitAttribute
- hasMin()
: MFnNumericAttribute
, MFnUnitAttribute
- hasMipMaps()
: MImageFileInfo
- hasNormals()
: MPxGeometryIterator
- hasObj()
: MFnBase
- hasObjectGroup()
: MFnGeometryData
- hasOpacity()
: MFnParticleSystem
- hasParent()
: MFnDagNode
- hasPoints()
: MPxGeometryIterator
- hasRange()
: MAttributeIndex
- hasRenderer()
: MRenderProfile
- hasRestrictions()
: MFnSet
- hasRgb()
: MFnParticleSystem
- hasSamePerspective()
: MFnCamera
- hasSoftMax()
: MFnNumericAttribute
, MFnUnitAttribute
- hasSoftMin()
: MFnNumericAttribute
, MFnUnitAttribute
- hasStereoBufferSupport()
: MPx3dModelView
- hasSyntax()
: MPxCommand
- hasTransparency
: MaterialInputData
, MPxHwShaderNode
- hasUniqueName()
: MFnDependencyNode
- hasUniqueSolution()
: MPxIkSolverNode
, MPxIkSolver
- hasUpperBound()
: MAttributeIndex
- hasUVs()
: MItMeshFaceVertex
, MItMeshPolygon
- hasValidDynamics2dTexture()
: MDynamicsUtil
- hasValidEmission2dTexture()
: MPxEmitterNode
- hasValidRange()
: MAttributeIndex
- hasValidTriangulation()
: MItMeshPolygon
- hasVectorFlags()
: MPxConstraintCommand
- hasWeights()
: MFnComponent
- haveDepth()
: MImage
- haveNamespaceSupport()
: MPxFileTranslator
- haveReadMethod()
: MPxMayaAsciiFilter
, MPxFileTranslator
- haveReferenceMethod()
: MPxFileTranslator
- haveWriteMethod()
: MPxFileTranslator
, MPxMayaAsciiFilter
- height()
: MImageFileInfo
, MBoundingBox
, MPxImagePlane
, MRenderingInfo
, MRenderTarget
, MImageFileInfo
, MCommonRenderSettingsData
- helpStateHasChanged()
: MPxContext
, MPxSelectionContext
- hemisphereCoverage()
: MRenderUtil
- hideSource()
: MFnLambertShader
- highestPriority()
: MSelectInfo
- highlightSize()
: MFnPhongEShader
- hikJointName()
: MFnIkJoint
- HistoryLocation
: MFnBlendShapeDeformer
- holdingShape()
: MFnWireDeformer
- homogenize()
: MFloatPoint
, MFloatMatrix
, MMatrix
, MPoint
- horizontalFieldOfView()
: MFnCamera
- horizontalFilmAperture()
: MFnCamera
- horizontalFilmOffset()
: MFnCamera
- horizontalPan()
: MFnCamera
- horizontalRollPivot()
: MFnCamera
- horizontalShake()
: MFnCamera
- MHwrCallback()
: MHwrCallback
- MHWShaderSwatchGenerator()
: MHWShaderSwatchGenerator
- MHwTextureType
: MImageFileInfo