#include
<MPxMaterialInformation.h>
The MaterialInputData class is used to specify the phong shading parameters to be used with an MPxMaterialInformation instance.
Public Attributes |
|
float | shininess |
Shininess value. |
|
MColor | ambient |
Ambient color. |
|
MColor | diffuse |
Diffuse color. |
|
MColor | emission |
Emission color. |
|
MColor | specular |
Specular color. |
|
bool | hasTransparency |
Tells whether the material has transparency
or not. |
Autodesk® Maya® 2011 © 1997-2010 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |