#include
<MRenderingInfo.h>

MRenderingInfo is a class which holds information about rendering into hardware render targets.
Public Member Functions |
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| unsigned int | originX () const |
| Origin (x) of region to render to in pixels.
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| unsigned int | originY () const |
| Origin (y) of region to render to in pixels.
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| unsigned int | width () const |
| Width of region to render in pixels.
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| unsigned int | height () const |
| Height of region to render in pixels.
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| MViewportRenderer::RenderingAPI | renderingAPI () const |
| Native target rendering API. |
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| float | renderingVersion () const |
| Native target rendering version. |
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| const MDagPath & | cameraPath () const |
| Current camera being used to render with.
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| const MRenderTarget & | renderTarget () const |
| Current render target. |
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| const MMatrix & | viewMatrix () const |
| Current view matrix. |
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| const MMatrix & | projectionMatrix () const |
| Current projection matrix. |
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Friends |
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| class | MViewportRenderer |
| class | MHardwareRenderer |
| unsigned int MRenderingInfo::originX | ( | ) | const |
Origin (x) of region to render to in pixels.
Return the x coordinate in pixels of the origin of the region to render.
| unsigned int MRenderingInfo::originY | ( | ) | const |
Origin (y) of region to render to in pixels.
Return the y coordinate in pixels of the origin of the region to render.
| unsigned int MRenderingInfo::width | ( | ) | const |
Width of region to render in pixels.
Return the width in pixels of the region to render.
| unsigned int MRenderingInfo::height | ( | ) | const |
Height of region to render in pixels.
Return the width in pixels of the region to render
| MViewportRenderer::RenderingAPI MRenderingInfo::renderingAPI | ( | ) | const |
Native target rendering API.
Return the native rendering API used for a render target. See MViewportRender::RenderingAPI for a list of possible api values that can be returned.
| float MRenderingInfo::renderingVersion | ( | ) | const |
Native target rendering version.
Return the native rendering API version used for a render target.
| const MDagPath & MRenderingInfo::cameraPath | ( | ) | const |
Current camera being used to render with.
Return the dag path of the current camera being used for rendering. Information about the camera itself can be extracted via MFnCamera.
| const MRenderTarget & MRenderingInfo::renderTarget | ( | ) | const |
Current render target.
Return the current render target being used for rendering.
| const MMatrix & MRenderingInfo::viewMatrix | ( | ) | const |
Current view matrix.
Return the current view matrix being used for rendering.
| const MMatrix & MRenderingInfo::projectionMatrix | ( | ) | const |
Current projection matrix.
Return the current projection matrix being used for rendering. The projection matrix will be appropriate regardless of whether the caller is rendering into a OpenGL or a DirectX context, as each drawing API interprets projection matrices differently.
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