MItMeshPolygon Class Reference
[OpenMaya - API module for common classes]

#include <MItMeshPolygon.h>

List of all members.


Detailed Description

Polygon iterator.

This class is the iterator for polygonal surfaces (meshes).

The iterator functions in two modes depending on whether a component is specified. When a component is not given or is NULL the iteration will be over all polygons for the surface. When a component is given this iterator will iterate over the polygons (faces) specified in the component. When iterating over components a DAG path to the surface must also be supplied.

Examples:

cleanPerFaceAssignmentCmd.cpp, convertEdgesToFacesCmd.cpp, convertVerticesToFacesCmd.cpp, cvColorShader.cpp, findTexturesPerPolygonCmd.cpp, getPointAndNormal.cpp, lassoTool.cpp, meshMapUtils.cpp, meshOpFtyAction.cpp, meshRemapCmd.cpp, meshRemapTool.cpp, meshReorderCmd.cpp, narrowPolyViewer.cpp, objExport.cpp, peltOverlapCmd.cpp, polyWriter.cpp, splitUVCmd.cpp, and splitUVFtyAction.cpp.


Public Member Functions

  MItMeshPolygon (const MObject &polyObject, MStatus *ReturnStatus=NULL)
  MItMeshPolygon (const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL)
virtual  ~MItMeshPolygon ()
bool  isDone (MStatus *ReturnStatus=NULL)
MStatus  next ()
MStatus  reset ()
MStatus  reset (const MObject &polyObject)
MStatus  reset (const MDagPath &polyObject, MObject &component=MObject::kNullObj)
unsigned int  count (MStatus *ReturnStatus=NULL)
unsigned int  polygonVertexCount (MStatus *ReturnStatus=NULL)
MPoint  center (MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL)
MObject  polygon (MStatus *ReturnStatus=NULL)
  This method is obsolete.
MObject  currentItem (MStatus *ReturnStatus=NULL)
unsigned int  index (MStatus *ReturnStatus=NULL)
MStatus  setIndex (int index, int &prevIndex)
unsigned int  vertexIndex (int index, MStatus *ReturnStatus=NULL)
MStatus  getVertices (MIntArray &vertices)
MPoint  point (int index, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL)
void  getPoints (MPointArray &pointArray, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL)
MStatus  setPoint (const MPoint &point, unsigned int index, MSpace::Space space=MSpace::kObject)
MStatus  setPoints (MPointArray &pointArray, MSpace::Space space=MSpace::kObject)
unsigned int  normalIndex (int vertex, MStatus *ReturnStatus=NULL) const
MStatus  getNormal (MVector &normal, MSpace::Space space=MSpace::kObject) const
MStatus  getNormal (unsigned int Vertexindex, MVector &normal, MSpace::Space space=MSpace::kObject) const
MStatus  getNormals (MVectorArray &vectorArray, MSpace::Space space=MSpace::kObject) const
unsigned int  tangentIndex (int vertex, MStatus *ReturnStatus=NULL) const
bool  hasUVs (MStatus *ReturnStatus=NULL) const
bool  hasUVs (const MString &uvSet, MStatus *ReturnStatus=NULL) const
MStatus  setUV (int vertexId, float2 &uvPoint, const MString *uvSet=NULL)
MStatus  getUV (int vertexId, float2 &uvPoint, const MString *uvSet=NULL) const
MStatus  setUVs (MFloatArray &uArray, MFloatArray &vArray, const MString *uvSet=NULL)
MStatus  getUVs (MFloatArray &uArray, MFloatArray &vArray, const MString *uvSet=NULL) const
MStatus  getPointAtUV (MPoint &pt, float2 &uvPoint, MSpace::Space space=MSpace::kObject, const MString *uvSet=NULL, float tolerance=0.0)
MStatus  getUVAtPoint (MPoint &pt, float2 &uvPoint, MSpace::Space space=MSpace::kObject, const MString *uvSet=NULL)
MStatus  getUVIndex (int vertex, int &index, const MString *uvSet=NULL)
MStatus  getUVIndex (int vertex, int &index, float &u, float &v, const MString *uvSet=NULL)
MStatus  getUVSetNames (MStringArray &setNames) const
bool  hasColor (MStatus *ReturnStatus=NULL) const
bool  hasColor (int localVertexIndex, MStatus *ReturnStatus=NULL)
MStatus  getColor (MColor &color, const MString *colorSetName=NULL)
MStatus  getColor (MColor &color, int vertexIndex)
MStatus  getColors (MColorArray &colors, const MString *colorSetName=NULL)
MStatus  numColors (int &count, const MString *colorSetName=NULL)
MStatus  getColorIndex (int vertexIndex, int &colorIndex, const MString *colorSetName=NULL)
MStatus  getColorIndices (MIntArray &colorIndex, const MString *colorSetName=NULL)
bool  hasValidTriangulation (MStatus *ReturnStatus=NULL) const
MStatus  numTriangles (int &count) const
MStatus  getTriangle (int localTriIndex, MPointArray &points, MIntArray &vertexList, MSpace::Space space=MSpace::kObject) const
MStatus  getTriangles (MPointArray &points, MIntArray &vertexList, MSpace::Space space=MSpace::kObject) const
MStatus  updateSurface ()
MStatus  geomChanged ()
MStatus  getEdges (MIntArray &edges)
MStatus  getConnectedFaces (MIntArray &faces)
MStatus  getConnectedEdges (MIntArray &edges)
MStatus  getConnectedVertices (MIntArray &vertices)
bool  isConnectedToFace (int index, MStatus *ReturnStatus=NULL)
bool  isConnectedToEdge (int index, MStatus *ReturnStatus=NULL)
bool  isConnectedToVertex (int index, MStatus *ReturnStatus=NULL)
MStatus  numConnectedFaces (int &faceCount) const
MStatus  numConnectedEdges (int &edgeCount) const
bool  onBoundary (MStatus *ReturnStatus=NULL)
MStatus  getArea (double &area, MSpace::Space space=MSpace::kObject)
bool  zeroArea (MStatus *ReturnStatus=NULL)
MStatus  getUVArea (double &area, const MString *uvSet=NULL)
bool  zeroUVArea (MStatus *ReturnStatus=NULL)
bool  zeroUVArea (const MString &uvSet, MStatus *ReturnStatus=NULL)
bool  isConvex (MStatus *ReturnStatus=NULL)
bool  isStarlike (MStatus *ReturnStatus=NULL)
bool  isLamina (MStatus *ReturnStatus=NULL)
bool  isHoled (MStatus *ReturnStatus=NULL)
bool  isPlanar (MStatus *ReturnStatus=NULL)

Constructor & Destructor Documentation

MItMeshPolygon::MItMeshPolygon ( const MObject polyObject,
MStatus ReturnStatus = NULL  
)

Constructor. Creates an iterator for all polygons of the given surface.

Parameters:
[in]  polyObject  The surface to iterate over
[out]  ReturnStatus  Status code
Status Codes:

MItMeshPolygon::MItMeshPolygon ( const MDagPath polyObject,
MObject component = MObject::kNullObj,
MStatus ReturnStatus = NULL  
)

Constructor. Creates an iterator for the polygons of the given component. If no component is specified then the iteration will be for all polygons of the given surface.

Parameters:
[in]  polyObject  The surface (mesh) to iterate over
[in]  component  The polygons of the polyObject to iterate over
[out]  ReturnStatus  Status code
Status Codes:

MItMeshPolygon::~MItMeshPolygon (  )  [virtual]

Destructor. Frees up storage used by the iterator.


Member Function Documentation

bool MItMeshPolygon::isDone ( MStatus ReturnStatus = NULL  ) 

Indicates if all of the polygons have been traversed yet.

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if all polygons have been traversed, false otherwise.
Status Codes:
Examples:

MStatus MItMeshPolygon::next (  ) 

Advance to the next polygon in the iteration.

Returns:
Status code
Status Codes:
Examples:

MStatus MItMeshPolygon::reset (  ) 

Reset the iterator to the first polygon.

Returns:
Status code
Status Codes:
Examples:

MStatus MItMeshPolygon::reset ( const MObject polyObject  ) 

Reset the iterator to the first polygon in the supplied surface.

Parameters:
[in]  polyObject  The polygon for the iteration
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::reset ( const MDagPath polyObject,
MObject component = MObject::kNullObj  
)

Reset the iterator with the given surface and component. If component is null then the iteration will be for all polygons in the given surface.

Parameters:
[in]  polyObject  The surface (mesh) to iterate over
[in]  component  The polygons (faces) of the polyObject to iterate over
Returns:
Status code
Status Codes:

unsigned int MItMeshPolygon::count ( MStatus ReturnStatus = NULL  ) 

Return the number of polygons in the iteration.

Parameters:
[out]  ReturnStatus  Status code
Returns:
The number of polygons in the iteration
Status Codes:
Examples:

unsigned int MItMeshPolygon::polygonVertexCount ( MStatus ReturnStatus = NULL  ) 

Return the number of vertices for the current polygon.

Parameters:
[out]  ReturnStatus  Status code
Returns:
The number of vertices for the current polygon
Status Codes:
Examples:

MPoint MItMeshPolygon::center ( MSpace::Space  space = MSpace::kObject,
MStatus ReturnStatus = NULL  
)

Return the position of the center of the current polygon.

Parameters:
[in]  space  The coordinate system for this operation
[out]  ReturnStatus  Status code
Returns:
The center of the current polygon
Status Codes:

MObject MItMeshPolygon::polygon ( MStatus ReturnStatus = NULL  ) 

This method is obsolete.

Deprecated:
Use the MItMeshPolygon::currentItem method.
Get the current polygon in the iteration as a component.

Components are used to specify one or more polygons and are usefull in operating on groups of non-contiguous polygons for a surface. Components do not contain any information about the surface that they refer to so an MDagPath must be specified when dealing with components.

Parameters:
[out]  ReturnStatus  Status code
Returns:
The current polygon in the interation
Status Codes:

MObject MItMeshPolygon::currentItem ( MStatus ReturnStatus = NULL  ) 

Get the current polygon in the iteration as a component.

Components are used to specify one or more polygons and are usefull in operating on groups of non-contiguous polygons for a surface. Components do not contain any information about the surface that they refer to so an MDagPath must be specified when dealing with components.

Parameters:
[out]  ReturnStatus  Status code
Returns:
The current polygon in the interation
Status Codes:

unsigned int MItMeshPolygon::index ( MStatus ReturnStatus = NULL  ) 

Returns the index of the current polygon.

Parameters:
[out]  ReturnStatus  Status code
Returns:
The index of the current polygon
Status Codes:
Examples:

MStatus MItMeshPolygon::setIndex ( int  index,
int &  prevIndex  
)

This method sets the index of the current face to be accessed. The current face will no longer be in sync with any previous iteration.

Parameters:
[in]  index  The index of desired face to access.
[in]  prevIndex  The index of the current face in the iteration
Returns:
Status code
Status Codes:
Examples:

unsigned int MItMeshPolygon::vertexIndex ( int  index,
MStatus ReturnStatus = NULL  
)

Returns the object-relative index of the specified vertex of the current polygon. The index returned may be used to refer to an element in the vertex list returned by MFnMesh::getPoints.

Parameters:
[in]  index  The face-relative index of the vertex in the polygon
[out]  ReturnStatus  Status code
Returns:
The index in the polygon array of the given vertex
Status Codes:

MStatus MItMeshPolygon::getVertices ( MIntArray vertices  ) 

This method gets the indices of the vertices of the current face

Parameters:
[out]  vertices  An array to place all the vertex indices into
Returns:
Status code
Status Codes:

MPoint MItMeshPolygon::point ( int  index,
MSpace::Space  space = MSpace::kObject,
MStatus ReturnStatus = NULL  
)

Return the position of the vertex at index in the current polygon.

Parameters:
[in]  index  The face-relative index of the vertex in the current polygon
[in]  space  The coordinate system for this operation
[out]  ReturnStatus  Status code
Returns:
The vertex position
Status Codes:

void MItMeshPolygon::getPoints ( MPointArray pointArray,
MSpace::Space  space = MSpace::kObject,
MStatus ReturnStatus = NULL  
)

Retrieves the positions of the vertices on the current face/polygon that the iterator is pointing to. Vertex positions will be inserted into the given array and will be indexed using face-relative vertex IDs (ie. ordered from 0 to (vertexCount of the face) - 1), which should not be confused with the vertexIDs of each vertex in relation to the entire mesh object.

Parameters:
[out]  pointArray  The array where the vertex positions will be stored
[in]  space  The coordinate system for this operation
[out]  ReturnStatus  Status code
Status Codes:

MStatus MItMeshPolygon::setPoint ( const MPoint point,
unsigned int  index,
MSpace::Space  space = MSpace::kObject  
)

Set the vertex at the given index in the current polygon.

Parameters:
[in]  point  The new position for the vertex
[in]  index  The face-relative index of the vertex in the current polygon
[in]  space  The coordinate system for this operation
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::setPoints ( MPointArray pointArray,
MSpace::Space  space = MSpace::kObject  
)

Sets new locations for vertices of the current polygon that the iterator is pointing to.

Parameters:
[in]  pointArray  The new positions for the vertices.
[in]  space  The coordinate system for this operation.
Returns:
Status code
Status Codes:

unsigned int MItMeshPolygon::normalIndex ( int  localVertexIndex,
MStatus ReturnStatus = NULL  
) const

Returns the normal index for the specified vertex. This index refers to an element in the normal array returned by MFnMesh::getNormals. These normals are per-polygon per-vertex normals. See the MFnMesh description for more information on normals.

Parameters:
[in]  localVertexIndex  The face-relative index of the vertex to examine for the current polygon
[out]  ReturnStatus  Status code
Returns:
The index of the normal for the specified vertex
Status Codes:

MStatus MItMeshPolygon::getNormal ( MVector normal,
MSpace::Space  space = MSpace::kObject  
) const

Return the face normal of the current polygon.

Parameters:
[out]  normal  Storage for the normal
[in]  space  The transformation space
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getNormal ( unsigned int  index,
MVector normal,
MSpace::Space  space = MSpace::kObject  
) const

Returns the vertex-face normal for the vertex in the current polygon.

Parameters:
[in]  index  face-relative vertex index of the vertex whose normal to retrieve
[out]  normal  Storage for the normal
[in]  space  The transformation space
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getNormals ( MVectorArray normalArray,
MSpace::Space  space = MSpace::kObject  
) const

Returns the normals for all vertices in the current face

Parameters:
[out]  normalArray  Storage for the normals
[in]  space  The transformation space
Returns:
Status code
Status Codes:

unsigned int MItMeshPolygon::tangentIndex ( int  localVertexIndex,
MStatus ReturnStatus = NULL  
) const

Returns the tangent (or binormal) index for the specified vertex. This index refers to an element in the normal array returned by MFnMesh::getTangents. These tangent or binormals are per-polygon per-vertex. See the MFnMesh description for more information on tangents and binormals.

Parameters:
[in]  localVertexIndex  The face-relative index of the vertex to examine for the current polygon
[out]  ReturnStatus  Status code
Returns:
The index of the tangent for the specified vertex
Status Codes:

bool MItMeshPolygon::hasUVs ( MStatus ReturnStatus = NULL  )  const

Tests whether this face has UV's mapped or not (either all the vertices for a face should have UV's, or none of them do, so the UV count for a face is either 0, or equal to the number of vertices).

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if the face has UV's mapped, false otherwise
Status Codes:
Examples:

bool MItMeshPolygon::hasUVs ( const MString uvSet,
MStatus ReturnStatus = NULL  
) const

Tests whether this face has UV's mapped or not (either all the vertices for a face should have UV's, or none of them do, so the UV count for a face is either 0, or equal to the number of vertices).

Parameters:
[in]  uvSet  UV set to work with
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if the face has UV's mapped, false otherwise
Status Codes:

MStatus MItMeshPolygon::setUV ( int  vertexId,
float2 &  uvPoint,
const MString uvSet = NULL  
)

Modify the UV value for the given vertex in the current face. If the face is not already mapped, this method will fail.

Parameters:
[in]  vertexId  face-relative index of the vertex to set UV for.
[in]  uvPoint  The UV values to set it to
[in]  uvSet  UV set to work with
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getUV ( int  vertex,
float2 &  uvPoint,
const MString uvSet = NULL  
) const

Return the texture coordinate for the given vertex.

Parameters:
[in]  vertex  The face-relative vertex index to get UV for
[out]  uvPoint  Storage for u and v values
[in]  uvSet  UV set to work with
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::setUVs ( MFloatArray uArray,
MFloatArray vArray,
const MString uvSet = NULL  
)

Modify the UV value for all vertices in the current face. If the face has not already been mapped, this method will fail.

Parameters:
[in]  uArray  All the U values - in local face order
[in]  vArray  The corresponding V values
[in]  uvSet  UV set to work with
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getUVs ( MFloatArray uArray,
MFloatArray vArray,
const MString uvSet = NULL  
) const

Return the all the texture coordinates for the vertices of this face (in local vertex order).

Parameters:
[out]  uArray  Storage for u values
[out]  vArray  Storage for v values
[in]  uvSet  UV set to work with
Returns:
Status code
Status Codes:
Examples:

MStatus MItMeshPolygon::getPointAtUV ( MPoint pt,
float2 &  uvPoint,
MSpace::Space  space = MSpace::kObject,
const MString uvSet = NULL,
float  tolerance = 0.0  
)

Return the position of the point at the given UV value in the current polygon.

Parameters:
[out]  pt  Space for the point
[in]  uvPoint  The UV value to try to locate
[in]  space  The coordinate system for this operation
[in]  uvSet  UV set to work with
[in]  tolerance  tolerance value to compare float data type
Returns:
Status code
Status Codes:
Examples:

MStatus MItMeshPolygon::getUVAtPoint ( MPoint pt,
float2 &  uvPoint,
MSpace::Space  space = MSpace::kObject,
const MString uvSet = NULL  
)

Find the point closest to the given point in the current polygon, and return the UV value at that point.

Parameters:
[in]  pt  The point to try to get UV for
[out]  uvPoint  Storage for the UV value
[in]  space  The coordinate system for this operation
[in]  uvSet  UV set to work with
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getUVIndex ( int  vertex,
int &  index,
const MString uvSet = NULL  
)

Returns the index of the texture coordinate for the given vertex. This index refers to an element of the texture coordinate array for the polygonal object returned by MFnMesh::getUVs.

Parameters:
[in]  vertex  The face-relative vertex index of the current polygon
[out]  index  Storage for the texture coordinate index of the specified vertex
[in]  uvSet  UV set to work with
Returns:
Status code
Status Codes:
Examples:

MStatus MItMeshPolygon::getUVIndex ( int  vertex,
int &  index,
float &  u,
float &  v,
const MString uvSet = NULL  
)

Return the index of the texture coordinate for the given vertex. This index refers to an element of the texture coordinate array for the polygonal object returned by MFnMesh::getUVs.

Parameters:
[in]  vertex  The face-relative vertex index of the current polygon
[out]  index  Storage for the texture coordinate index of the specified vertex
[out]  u  Storage for u value
[out]  v  Storage for v value
[in]  uvSet  UV set to work with
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getUVSetNames ( MStringArray setNames  )  const

This method is used to find the UV set names mapped to the current face.

Parameters:
[out]  setNames  The string array to return the UV sets names in
Returns:
Status code
Status Codes:

bool MItMeshPolygon::hasColor ( MStatus ReturnStatus = NULL  )  const

This method determines whether the current face has color-per-vertex set for any vertex.

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if at least one vertex has color, false otherwise.
Status Codes:

bool MItMeshPolygon::hasColor ( int  vertexIndex,
MStatus ReturnStatus = NULL  
)

This method determines whether the current face has color-per-vertex set for the given vertex.

Parameters:
[in]  vertexIndex  face-relative vertex index to check for color on
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if the given vertex has color, false otherwise.
Status Codes:

MStatus MItMeshPolygon::getColor ( MColor color,
const MString colorSetName = NULL  
)

This method gets the average color of the all the vertices in this face

Parameters:
[out]  color  The average color
[in]  colorSetName  Name of the color set.
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getColor ( MColor color,
int  index  
)

This method gets the color of the specifed vertex in this face

Parameters:
[out]  color  The color to get
[in]  index  The face-relative vertex index on this face
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getColors ( MColorArray colors,
const MString colorSetName = NULL  
)

This method gets the color of the each vertex in the current face.

Parameters:
[out]  colors  Storage for the colors of the vertice in this face
[in]  colorSetName  Name of the color set.
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::numColors ( int &  colorCount,
const MString colorSetName = NULL  
)

This method checks for the number of colors on vertices in this face.

Parameters:
[out]  colorCount  Storage for the color count
[in]  colorSetName  Name of the color set.
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getColorIndex ( int  vertexIndex,
int &  colorIndex,
const MString colorSetName = NULL  
)

This method returns the current colorIndex.

Parameters:
[out]  colorIndex  Color index filled in this function.
[in]  colorSetName  Name of the color set.
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getColorIndices ( MIntArray colorIndices,
const MString colorSetName = NULL  
)

This method returns the colorIndices for each vertex on the face.

Parameters:
[out]  colorIndices  Color index filled in this function.
[in]  colorSetName  Name of the color set.
Returns:
Status code
Status Codes:

bool MItMeshPolygon::hasValidTriangulation ( MStatus ReturnStatus = NULL  )  const

This method checks if the face has a valid triangulation. If it doesn't, then the face was bad geometry: it may gave degenerate points or cross over itself.

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true the face has a valid triangulation false otherwise.
Status Codes:

MStatus MItMeshPolygon::numTriangles ( int &  triCount  )  const

This Method checks for the number of triangles in this face in the current triangulation

Parameters:
[out]  triCount  Storage for the triangle count
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getTriangle ( int  localTriIndex,
MPointArray points,
MIntArray vertexList,
MSpace::Space  space = MSpace::kObject  
) const

Get the vertices and vertex positions of the given triangle in the current face's triangulation.

Parameters:
[in]  localTriIndex  Local index of the desired triangle in this face
[out]  points  Storage for all the vertex points
[out]  vertexList  Storage for all the vertex indices
[in]  space  World Space or Object Space
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getTriangles ( MPointArray points,
MIntArray vertexList,
MSpace::Space  space = MSpace::kObject  
) const

Get the vertices and vertex positions of all the triangles in the current face's triangulation.

Parameters:
[out]  points  Storage for all the vertex points
[out]  vertexList  Storage for all the vertex indices
[in]  space  World Space or Object Space
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::updateSurface (  ) 

Signal that this polygonal surface has changed and needs to redraw itself.

Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::geomChanged (  ) 

Reset the geom pointer in the MItMeshPolygon. This is now being handled automatically inside the iterator, and users should no longer need to call this method directly to sync up the iterator to changes made by MFnMesh

Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getEdges ( MIntArray edges  ) 

This method gets the indices of the edges contained in the current face.

Parameters:
[out]  edges  An array to place all the edge indices into
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getConnectedFaces ( MIntArray faces  ) 

This method gets the indices of the faces connected to the current face.

Parameters:
[out]  faces  An array to place all the face indices into
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getConnectedEdges ( MIntArray edges  ) 

This method gets the indices of the edges connected to the vertices of the current face, but DOES not include the edges contained in the current face

Parameters:
[out]  edges  An array to place all the edge indices into
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::getConnectedVertices ( MIntArray vertices  ) 

This method gets the object-relative indices of the vertices surrounding the vertices of the current face, but does not include the vertices of the current face

Parameters:
[out]  vertices  An array to stuff all the vertex indices into
Returns:
Status code
Status Codes:

bool MItMeshPolygon::isConnectedToFace ( int  index,
MStatus ReturnStatus = NULL  
)

This method determines whether the given face is adjacent to the current face

Parameters:
[in]  index  Index of the face to be tested for
[out]  ReturnStatus  Status code
Returns:
true if connected, false otherwise.
Status Codes:

bool MItMeshPolygon::isConnectedToEdge ( int  index,
MStatus ReturnStatus = NULL  
)

This method determines whether the given edge is connected to a vertex in the current face

Parameters:
[in]  index  Index of the edge to be tested for
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if connected, false otherwise.
Status Codes:

bool MItMeshPolygon::isConnectedToVertex ( int  index,
MStatus ReturnStatus = NULL  
)

This method determines whether the given vertex shares an edge with a vertex in the current face.

Parameters:
[in]  index  Index of the vertex to be tested for
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if connected, false otherwise.
Status Codes:

MStatus MItMeshPolygon::numConnectedFaces ( int &  faceCount  )  const

This method checks for the number of connected faces

Parameters:
[out]  faceCount  Storage for the face count
Returns:
Status code
Status Codes:

MStatus MItMeshPolygon::numConnectedEdges ( int &  edgeCount  )  const

This method checks for the number of connected edges on the vertices of this face

Parameters:
[out]  edgeCount  Storage for the edge count
Returns:
Status code
Status Codes:

bool MItMeshPolygon::onBoundary ( MStatus ReturnStatus = NULL  ) 

This method determines whether the current face is on a boundary

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if on a boundary, false otherwise.
Status Codes:

MStatus MItMeshPolygon::getArea ( double &  area,
MSpace::Space  space = MSpace::kObject  
)

This method gets the area of the face

Parameters:
[out]  area  The area
[in]  space  World Space or Object Space
Returns:
Status code
Status Codes:

bool MItMeshPolygon::zeroArea ( MStatus ReturnStatus = NULL  ) 

This method checks if its a zero area face

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if the face has zero area, false otherwise.
Status Codes:

MStatus MItMeshPolygon::getUVArea ( double &  area,
const MString uvSet = NULL  
)

This method gets the UV area of the face

Parameters:
[out]  area  The uv area
[in]  uvSet  UV set to work with
Returns:
Status code
Status Codes:

bool MItMeshPolygon::zeroUVArea ( MStatus ReturnStatus = NULL  ) 

This method checks if the UV area of the face is zero

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if the face has zero UV area, false otherwise.
Status Codes:

bool MItMeshPolygon::zeroUVArea ( const MString uvSet,
MStatus ReturnStatus = NULL  
)

This method checks if the UV area of the face is zero

Parameters:
[in]  uvSet  UV set to work with
[out]  ReturnStatus  Status code
Returns:
  • true if the face has zero UV area
  • false otherwise.
Status Codes:

bool MItMeshPolygon::isConvex ( MStatus ReturnStatus = NULL  ) 

This method checks if the face is convex.

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if the face is convex, false otherwise.
Status Codes:

bool MItMeshPolygon::isStarlike ( MStatus ReturnStatus = NULL  ) 

This method checks if the face is starlike. That is, a line from the centre to any vertex lies entirely within the face.

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if the face is starlike, false otherwise.
Status Codes:

bool MItMeshPolygon::isLamina ( MStatus ReturnStatus = NULL  ) 

This method checks if the face is a lamina (the face is folded over onto itself).

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true if the face is a lamina, false otherwise.
Status Codes:

bool MItMeshPolygon::isHoled ( MStatus ReturnStatus = NULL  ) 

This method checks if the face has any holes.

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true the face has one or more holes, false otherwise.
Status Codes:

bool MItMeshPolygon::isPlanar ( MStatus ReturnStatus = NULL  ) 

This method checks if the face is planar

Parameters:
[out]  ReturnStatus  Status code
Returns:
Boolean value: true the face is planar, false otherwise.
Status Codes:

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