//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS. IT IS NOT SUPPORTED BY // AUTODESK, SO PLEASE USE AND MODIFY AT YOUR OWN RISK. // // PLUGIN NAME: closestPointOnCurve v1.0 // FILE: closestTangentUAndDistance.cpp // DESCRIPTION: -Utility function definition, used by both the command and node. // -Please see readme.txt for full details. // AUTHOR: QT // REFERENCES: -This plugin's concept is based off of the "closestPointOnSurface" node. // -The MEL script AEclosestPointOnSurfaceTemplate.mel was referred to for // the AE template MEL script that accompanies the closestPointOnCurve node. // LAST UPDATED: Oct. 13th, 2001. // COMPILED AND TESTED ON: Maya 4.0 on Windows // HEADER FILE: #include "closestTangentUAndDistance.h" // FUNCTION WHICH TAKES A SPECIFIED INPUT CURVE AND A WORLDSPACE POSITION, AND FINDS THE CLOSEST POSITION, NORMAL, TANGENT, PARAMETER-U AND CLOSEST-DISTANCE FROM THE CURVE: void closestTangentUAndDistance(MDagPath curveDagPath, MPoint inPosition, MPoint &position, MVector &normal, MVector &tangent, double ¶mU, double &distance, MObject theCurve) { // FIND THE CLOSEST POSITION AND PARAMETER-U FROM THE INPUT POSITION: MFnNurbsCurve curveFn(curveDagPath); if (theCurve!=MObject::kNullObj) curveFn.setObject(theCurve); position = curveFn.closestPoint(inPosition, ¶mU, 0.0, MSpace::kWorld); // FIND THE NORMAL, TANGENT AND DISTANCE FROM THE CLOSEST POINT: normal = curveFn.normal(paramU, MSpace::kWorld); tangent = curveFn.tangent(paramU, MSpace::kWorld); distance = curveFn.distanceToPoint(inPosition, MSpace::kWorld); }
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