Object Hierarchy | Related C++ Class: Operator
Operator
v1.5
The Operator object represents an operator in the scene graph. Objects or Parameters
are connected to the operator via InputPorts or OutputPorts, which
may be organized into PortGroups. SDK users can create their own operators, which
are represented in the Object Model as CustomOperators.
The responsibility of an operator is to change the output object (or objects) with the result of some
algorithm. The only data the operator can read from the scene is via its input ports and parameters.
For example, a typical operator might change the position of one object (the output) based on the position
of several other objects (the inputs). The same object may act as both the input and the output of an
operator, for example a typical deformation operator will read a geometry and output a modified version
of the point positions of that same geometry. Selecting an operator in the "SDK Explorer" view is a good
way to learn more about its ports and parameters.
To access individual ports from within the evaluation of a Self-Installed Custom Operator use the
OperatorContext object. From outside the evaluation callback use the
Operator.PortAt method.
Almost all Operators expose one or more Parameters which control the behavior of the
operator. For example, the "subdivu" and "subdivv" parameters on a polygon mesh geometry operator control
the number of polygons that a polygon mesh is generated with.
The most common way to create and connect a built-in operator is by calling the ApplyOp
command. However, there are many specialized commands for creating operators, for example
ApplyTopoOp, ApplyHairOp and ApplyGenOp. Operators
are also often created indirectly, for example calling X3DObject.AddGeometry creates an
operator that generates the geometry.
/* This example illustrates how to generate a mesh by using the loft operator and a number of input curves. The code also illustrates how to traverse the operator's port group, port group instances and ports and logs the name of the port, its type and the full path name of the object connected to the port. */ NewScene( null, false ); var arc = ActiveSceneRoot.AddGeometry( "Arc", "NurbsCurve" ); // Duplicate arc 4 times and translate in y var args = new Array(19); args[0] = arc; // source object args[1] = 4; // number of copies args[9] = siApplyRepeatXForm; // Xform args[18] = 1; // Ty var objs = Application.ExecuteScriptCommand( "Duplicate", args ); // Create array containing arc and duplicates var aobjs = new Array(5) aobjs[0] = arc; for ( var i = 0; i < objs.count; i++ ) aobjs[i+1] = objs(i); // Apply loft operator var op = ApplyOp( "Loft", aobjs )(0); // Traverse port group, instances and ports and log port connections // For each port group ... for ( var idxGroup = 0; idxGroup < op.GetNumPortGroups(); idxGroup++ ) { // For each instance in a port group ... for ( var idxInstance = 0; idxInstance < op.GetNumInstancesInGroup( idxGroup ); idxInstance++ ) { // For each port in a port group instance ... for ( var idxPort = 0; idxPort < op.GetNumPortsInGroup( idxGroup ); idxPort++ ) { // Get a specific port var port = op.PortAt( idxPort, idxGroup, idxInstance ); // If the port is an input port ... if ( port.PortType == siPortInput ) porttypestr = "input" else if ( port.PortType == siPortOutput ) porttypestr = "output" else porttypestr = "error" var target = port.Target2; // ... and the connected type is an object connection if ( typeof(target) == "object" ) { Application.LogMessage( op.Name + " group:" + port.GroupIndex + " " + " instance:" + port.GroupInstance + " " + porttypestr + "port:" + port.Index + ":" + target.FullName ); } } } } // Expected results: //INFO : "Loft group:0 instance:0 inputport:0:arc.crvlist" //INFO : "Loft group:0 instance:0 inputport:1:arc.kine.global" //INFO : "Loft group:0 instance:1 inputport:0:arc1.crvlist" //INFO : "Loft group:0 instance:1 inputport:1:arc1.kine.global" //INFO : "Loft group:0 instance:2 inputport:0:arc2.crvlist" //INFO : "Loft group:0 instance:2 inputport:1:arc2.kine.global" //INFO : "Loft group:0 instance:3 inputport:0:arc3.crvlist" //INFO : "Loft group:0 instance:3 inputport:1:arc3.kine.global" //INFO : "Loft group:0 instance:4 inputport:0:arc4.crvlist" //INFO : "Loft group:0 instance:4 inputport:1:arc4.kine.global" //INFO : "Loft group:1 instance:0 inputport:0:surfmsh.kine.global" //INFO : "Loft group:1 instance:0 outputport:1:surfmsh.surfmsh" |