Object Hierarchy | Related C++ Class: Parameter
Parameter
v1.5
Represents a parameter value, which defines an attribute of an object; for example,
the angle parameter of the twist operator or the color of a light. Parameters (sometimes
called properties), are the 'atomic' elements of a parameter set (the posx in
Cone.kine.ltransfo.pos.posx) whose values determine the behavior of something.
Note: A parameter set (often called a 'property set') is a collection of parameters
whose values can determine the appearance, behavior, or simply provide information about
an element in a scene. Parameter sets (the Property object for scripting)
define the visual aspect of objects as displayed in the viewport; some provide motion
information such as time; and others are used internally to control the way specific
operations are performed.
In the user interface, you can edit and animate the parameters of most parameter sets using property
editors. Related parameters are usually displayed as a property page within a property editor.
In the object model, the Parameter object is a member of the ParameterCollection,
which you can get using ProjectItem.Parameters. For custom-defined parameters,
you can create them on the CustomProperty object (see
CustomProperty.AddParameter and CustomProperty.AddParameter2).
Besides representing a regular parameter in Softimage, this object is the base class for a number
of specializations, including the ArrayParameter, ShaderParameter,
ProxyParameter, etc.
For more information, see "Object Hierarchy" in the Softimage user guide.
' ' This example shows how to loop through all parameters on the object ' NewScene , false ' Access Parameters Directly Off the Object Set oRoot = Application.ActiveProject.ActiveScene.Root Set oCube = oRoot.AddGeometry("Cube", "MeshSurface", "MyCube") ' Print the names of all parameter exposed by the cube object For Each oParameter In oCube.Parameters LogMessage oParameter.ScriptName & " = " & oParameter.Value Next ' Expected results: 'INFO : "Name = MyCube" 'INFO : "blendweight = 1" 'INFO : "active = True" 'INFO : "posx = 0" 'INFO : "posy = 0" 'INFO : "posz = 0" 'INFO : "rotx = 0" 'INFO : "roty = 0" 'INFO : "rotz = 0" 'INFO : "quatw = 1" 'INFO : "quatx = 0" 'INFO : "quaty = 0" 'INFO : "quatz = 0" 'INFO : "sclx = 1" 'INFO : "scly = 1" 'INFO : "sclz = 1" 'INFO : "sclorix = 0" 'INFO : "scloriy = 0" 'INFO : "scloriz = 0" 'INFO : "cnsscl = True" 'INFO : "cnsori = True" 'INFO : "cnspos = True" 'INFO : "affbyscl = True" 'INFO : "affbyori = True" 'INFO : "posxmaxactive = False" 'INFO : "posxminactive = False" 'INFO : "posymaxactive = False" 'INFO : "posyminactive = False" 'INFO : "poszmaxactive = False" 'INFO : "poszminactive = False" 'INFO : "rotxmaxactive = False" 'INFO : "rotxminactive = False" 'INFO : "rotymaxactive = False" 'INFO : "rotyminactive = False" 'INFO : "rotzmaxactive = False" 'INFO : "rotzminactive = False" 'INFO : "siscaling = True" 'INFO : "rotorder = 0" 'INFO : "subdivu = 1" 'INFO : "subdivv = 1" 'INFO : "subdivbase = 1" 'INFO : "length = 8" |
' ' This example demonstrates how to get at individual parameters; if you change the value of ' a parameter you want to access through the UI, you can get its name to use in your script. ' For example, toggling the View Visibility parameter of a torus logs the following message ' to the Script Editor History pane: ' ' SetValue "torus.visibility.viewvis", False ' NewScene , false ' ' How to Access Parameters (the Long Way) ' ' First get the camera (Camera object) Set oCamera = ActiveSceneRoot.FindChild( , "camera" ) ' Underneath the camera are its properties (Properties returns the PropertyCollection) Set oProps = oCamera.Properties ' Once you have all the property sets (PropertyCollection) you can specify the one you ' want (the Property object is returned) Set oVis = oProps( "visibility" ) ' Now you have a single Property (property set), so you need to get all the ' parameters for that property set (Parameters returns the ParameterCollection) Set oParams = oVis.Parameters ' Again you choose the single parameter you want from the collection (the ' Parameter object is returned) Set oViewVis = oParams( "viewvis" ) ' ' How to Get Parameter Values ' ' And once you have a single Parameter object, you can get it's value... bOldValue = oViewVis.Value LogMessage "Parameter originally was set to " & oViewVis.Value ' ' How to Set Parameter Values ' ' ...or set it... oViewVis.Value = not(bOldValue) LogMessage "Parameter has been changed to " & oViewVis.Value ' ' How to Access Parameters (the Short Way) ' ' ...and you can make as many shortcuts as you like, so... oCamera.Properties("visibility").Parameters("viewvis").Value = not(bOldValue) LogMessage "Parameter is back to " & oViewVis.Value ' Expected result: 'INFO : "Parameter originally was set to False" 'INFO : "Parameter has been changed to True" 'INFO : "Parameter is back to True" |