v4.0
Returns a Boolean value indicating whether the operator is connected to at least one OutputPort (true=is connected; false=is not connected).
// get accessor Boolean rtn = Operator.IsConnected; |
/* This example demonstrates how to test to see whether an operator is connected to a scene object or not. */ NewScene( null, false ); var obj = CreatePrim( "Cube", "MeshSurface" ); // Create an unconnected operator var op = XSIFactory.CreateObjectFromPreset( "Bend", "Operators" ); // Test if operator is connected (should return false) Application.LogMessage( op.Name + " is connected = " + op.IsConnected ); // Now connect the operator to a cube and test it again (should return true) op.Connect( obj ); Application.LogMessage( op.Name + " is connected = " + op.IsConnected ); // Expected result: //INFO : Bend Op is connected = false //INFO : Bend Op is connected = true |