Contents
Introduction
Where to Find the Tutorials
Where to Find Tutorial Files
How to Learn 3ds Max Design
Browsing the HTML Tutorials
User Showcase
Copyrights and Trademarks
Getting Started: Modeling a Revolving Door
Setting Up Units and Snaps
Creating the Hub
Creating the Enclosure
Creating the Revolving Door
Applying Materials to the Revolving Door
Cloning the Door
Animating the Revolving Door
Merging Geometry
Modeling Tutorials
Modeling Buildings Using Modifiers
Creating the Tower
Adding the Mullions
Creating the Metallic Shell
Modeling Buildings Using Boolean Operations
Creating the Floors
Adding Detail to the Upper Floors
Defining the Atrium and Entrance
Adding Cylindrical Elements
Shaping the Roof
Assigning Materials to the Building
Modeling Cabinets Using the Ribbon
Using Basic Polygon Editing to Create a Base Cabinet
Using Basic Polygon Editing to Create an Upper Cabinet
Using Extrusions and Bevel Profiling to Create Cabinet Doors
Creating Cabinets of Various Sizes
Using Symmetry To Create a Corner Cabinet
Using Photos to Model Façades
Creating the First House
Begin Adding Detail to the Façade: Modeling the Windows
Detailing the Doorways
Completing the Façade: Detailing the Roof
Correcting the Texture
Modeling the Second House
Add Detail to the Arch
Add Detail to the Cornice
Texturing the Arch
Learning to Use Containers
Getting Started
Using Rules
Assembling Containers
Animation Tutorials
Animating with Auto Key: Bouncing Balls
Bouncing a Ball
Use Auto Key to Block Out the Bounce
Use the Curve Editor to Improve the Motion
Repeat the Bounce
Add Rotation
Add Squash and Stretch
Different Types of Balls: Mass, Elasticity, and Friction
Using a Helper to Control Changes in Direction
Animating with Set Key
Working with the Walkthrough Assistant
Camera Setup with the Walkthrough Assistant
Animating Camera Rotation
Rendering Your Walkthrough Animation
Materials and Mapping Tutorials
Introduction to Materials and Mapping
Creating Simple Materials
Using a Multi/Sub-Object Material for the Doors and Windows
Add Materials to the Deck: Texture Mapping and Bump Mapping
Create a Material for the Bottom of the Swimming Pool: Using Box Projection
Create a Material for the Terrain: Cropping a Texture
Create a Material for the Vase: Using Cylindrical Projection
Create a Material for the Trellis: Using MapScaler
Add Materials to the Chairs: Propagating Materials to Instanced Objects
Composite Mapping
Creating a Composite Map with Alpha Values
Blending Layers
Spline Mapping
Prepare the Scene
Fine-Tune the Mapping
Using the Multi/Sub-Map
Create the Multi/Sub-Map Material
Composite Sub-Maps Onto Objects
Mapping Characters with Unwrap UVW
Mapping a Skirt
Creating Clusters for a Character Skin
Set Up the Seams
Peel the Geometry
Lighting Tutorials
Lighting and Rendering the Villa in Daylight
Adding Daylight Illumination
Using Sky Portals and Photographic Exposure Control
Time of Day Illumination
Lighting and Rendering the Villa at Night
Adding Photometric Lights
Adding Lights to the Deck Area
Improving the Background
Indoor Lighting Analysis
Preparing the Scene
Adding a Light Meter
Analyzing the Lighting
Exporting Light Meter Data and Rendering Light Meter Data
Rendering Tutorials
Creating a Shadow Study
Using the Depth-of-Field Camera Effect
Alternative Renderers
Reducing Complexity in Your Renderings
Particle Trees
Creating Billboard Tree Maps
Creating a Particle System
Defining Tree Shadows
Introducing Variety
Placing the Particle Trees
mr Proxies
Creating mr Proxy Objects
Loading Proxy Files Into a Scene
Using Object Paint to Distribute the Trees
Interoperability Tutorials
Using Autodesk Revit
Preparing the Scene in Revit
Linking a 3ds Max Design Scene to the FBX File
Using Revit to Improve the Carport
Sky Portal Illumination
Scene Management and Nighttime Lighting
Creating a Walkthrough from an AutoCAD Drawing
Preparing and Exporting the DWG File
Importing the DWG File
Constructing the Walls
Establishing the Camera Shot
Adjusting the Camera's Timing
Constructing the Ceiling
Constructing the Floor
Texturing the Walls, Ceiling, and Floor
Adding the Furniture and Decorative Elements
Adding and Adjusting a Daylight System
Adjusting the Environment
Using the mental ray Renderer
Rendering the Walkthrough Animation
Using the SAT Format to Share a Model with Autodesk Inventor
Export the Model from Inventor
Import the Model into 3ds Max Design
Edit the Model in 3ds Max Design
Use 3ds Max Design to Add a New Part
Export the Model to SAT Format
Import the Model back into Inventor, and Edit It Further
Mudbox Interoperability with the Send To Feature