Rendering Tutorials
 
 
 

The lighting tutorials showed you ways in which to render your scene. The tutorials in this section cover additional aspects of rendering: Rendering an animation, how to use Depth-of-Field, and rendering large numbers of low-poly objects and proxies to reduce scene calculation time.

Features Covered in This Section

  • Creating a Shadow Study

    You can animate a Daylight system's time of day. This is a good way to create a shadow study.

  • Using the Depth-of-Field Camera Effect

    This tutorial shows how to use the mental ray Depth-of-Field render effect to increase the realism of your renderings.

  • Alternative Renderers

    The Quicksilver hardware renderer and the iray renderer from mental images give you alternative ways to render a scene.

  • Reducing Complexity in Your Renderings

    When you render a scene, the number of faces in the scene model directly affects rendering time: The greater the number of faces, the longer the rendering takes.