Object Hierarchy | Related C++ Class: Source
Source
v4.0
Sources are references to data which are instantiated. For example, a shape source
becomes a ShapeClip in the animation mixer when it is instantiated
there. There are several types of sources:
(1) Action animation: stores animation data with a RelativeName to a parameter.
For example, an action animation source, when instantiated, may include an fcurve driving
an object's position in space over time, etc. Action animation is a specialized kind of
Source object called an ActionSource object--see the ActionSource
documentation for more details.
(2) Shape animation: stores shape data on point clusters relative to the reference shape
in ShapeKeys. Shape animation is a specialized kind of Source object
called an ActionSource object--see the ActionSource documentation
for more details.
(3) Audio files: audio sources add to the scene content when instantiated (rather than
modifying scene data like action and shape animation). Audio sources contain references
to audio files (supported formats: *.aiff/.aif, *.aifc, *.avi, *.mov, *.qt, and
*.wav).
(4) Image files: image sources add to the scene content when instantiated (rather than
modifying scene data like action and shape animation). Image sources contain references
to image files (see the Image object for more details).
This object represents all sources (for action and shape animation sources, see
ActionSource), including audio and image sources. To access the existing
underlying sources used to instantiate a clip, use the Clip.Source property.
To create audio and image sources, you can use the ImportAudio and
AddImageSource commands which import or add references to the external source
files, and then return the Source object. For creating action and shape sources via scripting,
see ActionSource.
/* This example illustrates how to retrieve the image file name used for the texture of an object. It also illustrates how to retrieve the x and y resolution of that image. */ var oCube = CreatePrim( "Cube", "MeshSurface", null, null ); ApplyShader( null, null, null, siUnspecified, siLetLocalMaterialsOverlap ); CreateProjection( "cube", siTxtSpherical, siTxtDefaultSpherical, "", "Texture_Projection", null, siRelDefault, "" ); BlendInPresetsInsp( null, null, null, true, siReplaceAndBlendInPreset, null, null, null, null ); var oImageClip = oCube.Material.CurrentImageClip; var oImageSource = oImageClip.Source; LogMessage( "The image filename is " + oImageSource.Parameters("FileName").Value ); LogMessage( "The image x resolution is " + oImageSource.Parameters("XRes").Value ); LogMessage( "The image y resolution is " + oImageSource.Parameters("YRes").Value ); // Expected result: //INFO : The image filename is <factory_location>\rsrc\noIcon.pic //INFO : The image x resolution is 256 //INFO : The image y resolution is 256 |