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Breaks non-triangular faces into triangles.
Triangulation ensures that faces are planar and non-holed. If four or more sided faces are not required, triangulation will ensure model is topologically correct. Among other benefits, this will improve rendering results, particularly when models include non-planar faces.See the documentation for the parent node polyModifier for more details.Node name | Parents | MFn type | Compatible function sets |
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polyTriangulate | polyModifier | kPolyTriangulate | kBase kNamedObject kDependencyNode kMidModifier kPolyTriangulate |
polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate
Long name (short name) | Type | Default | Flags | ||
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maya80
(m80 ) |
bool | true | |||
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