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This node handles flipping of the edges of the quad of a polyMesh The node re-assigns the start and end Vertex Ids of the selected edge to the other two corners of the quad containing the edge.
This node is created when edges are selected and flipped through polyFlipEdge commandNode name | Parents | MFn type | Compatible function sets |
---|---|---|---|
polyFlipEdge | polyModifier | kPolyFlipEdge | kBase kNamedObject kDependencyNode kMidModifier kPolyFlipEdge |
polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate
Long name (short name) | Type | Default | Flags | ||
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edge
(e ) |
componentList | NULL | |||
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