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Moves the input UV coordinates in texture space. The mapping is manipulated without affecting the 3D geometry of the object.

Node name Parents MFn type Compatible function sets
polyMoveUV polyModifier kPolyMoveUV kBase
kNamedObject
kDependencyNode
kMidModifier
kPolyMoveUV

Related nodes

polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (17)

axisLen, axisLenX, axisLenY, compId, pivot, pivotU, pivotV, random, randomSeed, rotationAngle, scale, scaleU, scaleV, translate, translateU, translateV, uvSetName

Long name (short name) Type Default Flags
translate (t) double2 0.0, 0.0 outputinputconnectablestorablekeyable
Translation vector.
translateU (tu) double 0.0 outputinputconnectablestorablekeyable
Translation U coord.
translateV (tv) double 0.0 outputinputconnectablestorablekeyable
Translation V coord.
rotationAngle (ra) angle (double) 0.0deg outputinputconnectablestorablekeyable
Angle of rotation.
pivot (pvt) double2 0.5, 0.5 outputinputconnectablestorablekeyable
The pivot for scaling and rotation.
pivotU (pvu) double 0.0 outputinputconnectablestorablekeyable
Pivot U coord.
pivotV (pvv) double 0.0 outputinputconnectablestorablekeyable
Pivot V coord.
scale (s) double2 1.0, 1.0 outputinputconnectablestorablekeyable
Scaling vector.
scaleU (su) double 0.0 outputinputconnectablestorablekeyable
Scaling U coord.
scaleV (sv) double 0.0 outputinputconnectablestorablekeyable
Scaling V coord.
random (ran) float 0.0 outputinputconnectablestorablekeyable
Random value, added to all parameters.
randomSeed (rs) integer 0 outputinputconnectablestorablehidden
Random seed for this node. Computed automatically.
axisLen (l) double2 1.0, 1.0 outputinputconnectablestorable
AxisLen vector, used to draw the manip handles.
axisLenX (lx) double 0.0 outputinputconnectablestorable
AxisLen X coord.
axisLenY (ly) double 0.0 outputinputconnectablestorable
AxisLen Y coord.
compId (cid) integer 0 outputconnectablehidden
Which component to place the manip on (for interaction purposes only).
uvSetName (uvs) string NULL outputinputconnectablestorablekeyable
The name of the uv set to work on