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Split faces and edges of a polygonal object. New vertices can be
inserted along existing edges or placed as free points within
existing faces. First and last new points must lie on existing
edges.
Node name |
Parents |
MFn type |
Compatible function sets |
polySplit |
polyModifier |
kPolySplit |
kBase
kNamedObject
kDependencyNode
kMidModifier
kPolySplit |
Related nodes
polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate
Attributes (9)
desc, edge,
maya70, smoothingAngle, subdivision, vertices, vtxx,
vtxy, vtxz
Long name (short name) |
Type |
Default |
Flags |
|
vertices
(v ) |
float3 |
|
|
|
vtxx
(vx ) |
distance (float) |
0.0cm |
|
|
|
vtxy
(vy ) |
distance (float) |
0.0cm |
|
|
|
vtxz
(vz ) |
distance (float) |
0.0cm |
|
|
|
edge
(e ) |
float |
0.0 |
|
|
desc
(d ) |
integer |
0 |
|
|
subdivision
(s ) |
integer |
1 |
|
|
smoothingAngle
(sma ) |
angle (double) |
0.0deg |
|
|
maya70
(m70 ) |
bool |
true |
|