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Controls the normal orientation of the object. The normal
computation is done according to one of five modes:
Node name | Parents | MFn type | Compatible function sets |
---|---|---|---|
polyNormal | polyModifier | kPolyNormal | kBase kNamedObject kDependencyNode kMidModifier kPolyNormal |
polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate
Long name (short name) | Type | Default | Flags | ||
---|---|---|---|---|---|
normalMode
(nm ) |
enum | 0 | |||
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userNormalMode
(unm ) |
bool | true | |||
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