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Controls the normal orientation of the object. The normal computation is done according to one of five modes:

Node name Parents MFn type Compatible function sets
polyNormal polyModifier kPolyNormal kBase
kNamedObject
kDependencyNode
kMidModifier
kPolyNormal

Related nodes

polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (2)

normalMode, userNormalMode

Long name (short name) Type Default Flags
normalMode (nm) enum 0 outputinputconnectablestorablekeyable
Normal mode : 0=reverse, 1=propagate, 2=conform, 3=reverseAndCut, 4=reverseAndPropagate
userNormalMode (unm) bool true outputinputconnectablestorable
Determines if user normals needs to be reversed as well.