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Sews two border edges together. Both edges must belong to the same object, and orientations must match (i.e. normals of corresponding faces must point in the same direction).

The new edge is located either on the first, second, or between both edges, depending on the mode.
Node name Parents MFn type Compatible function sets
polyMergeEdge polyModifier kPolyMergeEdge kBase
kNamedObject
kDependencyNode
kMidModifier
kPolyMergeEdge

Related nodes

polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (4)

firstEdge, mergeMode, mergeTexture, secondEdge

Long name (short name) Type Default Flags
mergeMode (mm) enum 1 outputinputconnectablestorablekeyable
Merge mode : 0=first, 1=halfway between both edges, 2=second.
firstEdge (fe) integer -1 outputinputconnectablestorable
First edge to merge. Invalid default value to force the value to be set.
secondEdge (se) integer -1 outputinputconnectablestorable
Second edge to merge. Invalid default value to force the value to be set.
mergeTexture (mt) bool false outputinputconnectablestorablekeyable
Boolean which is used to decide if uv coordinates should be merged or not - along with the geometry.