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Sews two border edges together. Both edges must belong to the same object, and orientations must match (i.e. normals of corresponding faces must point in the same direction).
The new edge is located either on the first, second, or between both edges, depending on the mode.Node name | Parents | MFn type | Compatible function sets |
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polyMergeEdge | polyModifier | kPolyMergeEdge | kBase kNamedObject kDependencyNode kMidModifier kPolyMergeEdge |
polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate
firstEdge, mergeMode, mergeTexture, secondEdge
Long name (short name) | Type | Default | Flags | ||
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mergeMode
(mm ) |
enum | 1 | |||
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firstEdge
(fe ) |
integer | -1 | |||
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secondEdge
(se ) |
integer | -1 | |||
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mergeTexture
(mt ) |
bool | false | |||
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