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Subdivide and smooth faces of a polygonal object.
See the documentation for the parent node polyModifier for more
details.
Node name |
Parents |
MFn type |
Compatible function sets |
polySmoothFace |
polyModifier |
kPolySmoothFacet |
kBase
kNamedObject
kDependencyNode
kMidModifier
kPolySmoothFacet |
Related nodes
polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate
Attributes (18)
boundaryRule, continuity, degree,
divisions, divisionsPerEdge, keepBorder, keepHardEdge, keepMapBorders, keepSelectionBorder, keepTessellation, maya2008Above, maya65Above, method, propagateEdgeHardness, pushStrength, roundness, smoothUVs, subdivisionLevels
Long name (short name) |
Type |
Default |
Flags |
|
method
(mth ) |
enum |
0 |
|
|
continuity
(c ) |
float |
1 |
|
|
divisions
(dv ) |
short |
1 |
|
|
smoothUVs
(suv ) |
bool |
false |
|
|
keepBorder
(kb ) |
bool |
true |
|
|
keepSelectionBorder
(ksb ) |
bool |
true |
|
|
boundaryRule
(bnr ) |
enum |
1 |
|
|
keepHardEdge
(khe ) |
bool |
false |
|
|
propagateEdgeHardness
(peh ) |
bool |
false |
|
|
keepMapBorders
(kmb ) |
enum |
1 |
|
|
keepTessellation
(kt ) |
bool |
true |
|
|
subdivisionLevels
(sl ) |
integer |
1 |
|
|
divisionsPerEdge
(dpe ) |
integer |
1 |
|
|
degree
(deg ) |
integer |
3 |
|
|
pushStrength
(ps ) |
float |
0.0 |
|
|
roundness
(ro ) |
float |
0 |
|
|
maya65Above
(ma ) |
bool |
false |
|
|
maya2008Above
(m08 ) |
bool |
false |
|