Contents
Introduction
Where to Find the Tutorials
Where to Find Tutorial Files
How to Learn 3ds Max
Browsing the HTML Tutorials
User Showcase
Copyrights and Trademarks
Getting Started: Animated Battle Scene
Navigating a Scene
Creating a Rock and a Tree
Adding Materials to Objects In the Scene
Animating the Scene
Rendering the Animation
Modeling Tutorials
Modeling a Helmet Using the Ribbon
Using Basic Polygon Editing to Create a Helmet
Working in Symmetry Mode to Add Detail to the Helmet
Using Extrusions to Add Horns to the Helmet
Using Freeform Tools to Add Spikes to the Helmet
Using Photos to Model Façades
Creating the First House
Begin Adding Detail to the Façade: Modeling the Windows
Detailing the Doorways
Completing the Façade: Detailing the Roof
Correcting the Texture
Modeling the Second House
Add Detail to the Arch
Add Detail to the Cornice
Texturing the Arch
Modeling an Airplane
Creating the Fuselage
Model the Engine Cowl
Complete the Air Intake
Finish the Engine Cowl
Add the Fuselage
Complete the Lower Part of the Tail
Add the Vertical Stabilizer
Refine the Fuselage
Completing the Tail
Begin Adding the Horizontal Stabilizers
Complete the Horizontal Stabilizers
Check the Airplane Geometry
Adding the Wings
Begin Adding the Wings
Complete the Wings
Correct the Air Intake
Creating the Cockpit
Begin Modeling the Cockpit Canopy
Block Out the Shape of the Canopy
Create the Cockpit Interior
Refine the Cockpit
Refining the Aircraft
Refine the Curvature of the Nose
Set Up Smoothing for the Fuselage
Add Detail to the Cockpit Canopy
Use Smoothing Groups to Distinguish the Glass and Metal Canopy Parts
Refine the Canopy
Refine the Shape of the Bubble
Learning to Use Containers
Getting Started
Using Rules
Assembling Containers
Animation Tutorials
Animating with Auto Key: Bouncing Balls
Bouncing a Ball
Use Auto Key to Block Out the Bounce
Use the Curve Editor to Improve the Motion
Repeat the Bounce
Add Rotation
Add Squash and Stretch
Different Types of Balls: Mass, Elasticity, and Friction
Using a Helper to Control Changes in Direction
Animating with Set Key
Adding Sound Effects to Animation
Adding Sound Effects
Rigging a Car
Using List Controllers
Rotating the Wheels
Pivoting the Wheels
Setting Car Body Roll
Adjust Driver Viewpoint
Simulating Physics with MassFX
Character-Animation Tutorials
Skinning a Character
Performing the Initial Skinning
Weighting the Character's Lower Half
Weighting the Character's Upper Half
Adjusting the Character Mesh and Rig
CAT Movies on the Learning Channel
Materials and Mapping Tutorials
Introduction to Materials and Mapping
Applying Materials and Textures
Add Detail to Some Outbuildings
Using Opacity Mapping for the Fences
Texturing the House: More Mapping Techniques
Mapping the Barn
Controlling a Texture with Unwrap UVW
Creating a Material for the Fuselage, Wings, and Tail
Using Unwrap UVW to Map the Left Wing
Mapping the Remainder of the Airplane
Normal Bump Mapping
Planar Projection Method
Creating a Normal Bump Map
Visualizing the Projection
Cage Projection Method
Creating a Normal Bump Map
Applying Normal Bump Maps to Objects
Composite Mapping
Creating a Composite Map with Alpha Values
Blending Layers
Spline Mapping
Prepare the Scene
Fine-Tune the Mapping
Using the Multi/Sub-Map
Create the Multi/Sub-Map Material
Composite Sub-Maps Onto Objects
Mapping Characters with Unwrap UVW
Mapping a Skirt
Creating Clusters for a Character Skin
Set Up the Seams
Peel the Geometry
Lighting Tutorials
Lighting and Rendering a Daylight Scene
Adding Daylight Illumination
Using Sky Portals and Photographic Exposure Control
Lighting and Rendering a Nighttime Scene
Adding Photometric Lights
Adding a Background Image and Lighting Effects
Rendering Tutorials
Alternative Renderers
Reducing Complexity in Your Renderings
Particle Trees
Creating Billboard Tree Maps
Creating a Particle System
Defining Tree Shadows
Introducing Variety
Placing the Particle Trees
mr Proxies
Creating mr Proxy Objects
Loading Proxy Files Into a Scene
Using Object Paint to Distribute the Trees
Effects Tutorials
Creating a Costume out of Cloth
Draw the Patterns for the Clothes
Use the Garment Maker and Cloth Modifiers to Prepare the Pullover
Use the Garment Maker and Cloth Modifiers to Prepare the Skirt
Finish the Clothing and Animate It
Adding Hair to a Human Head
Create the Beard
Create the Mustache
Create the Head Hair
Using Particle Flow to Generate Smoke
Create a Particle Flow that Behaves like Smoke
Set up Particle Geometry that Changes over Time
Create a Material to Model Smoke
Apply the Smoke to Other Parts of the Scene
Generate Embers from the Burning Jeep
Interoperability Tutorials
MotionBuilder Interoperability
Preparing 3ds Max Scenes for Export
Exporting Scenes to MotionBuilder
Importing Scenes to MotionBuilder
Animating Characters In MotionBuilder
Preparing Animation for Export to 3ds Max
Importing Animation to 3ds Max
Mudbox Interoperability with the Send To Feature