Interoperability Tutorials
 
 
 

One of the strengths of 3ds Max is its ability to share data with other Autodesk products. The FBX data format is one of these solutions. In this chapter, you learn how to rig and animate a character with the MotionBuilder character-animation tool, and then use the animation you created in 3ds Max.

MotionBuilder animation mapped onto a 3ds Max charater

  • MotionBuilder Interoperability

    Part of your development pipeline might take you to MotionBuilder, a powerful 3D character-animation suite.

  • Mudbox Interoperability with the Send To Feature

    This lesson is a brief demo of how to use the Send To feature. The Send To feature allows you to share geometry between 3ds Max 2012 and other version 2012 products such as Autodesk Mudbox, Autodesk SoftImage, and Autodesk MotionBuilder.