Using Particle Flow to Generate Smoke
 
 
 

Particle systems can model snow and rain, flowing water, smoke, explosions, and so on. Typically they give you animated effects.

In this tutorial, you use the Particle Flow particle system to model smoke on a bombing range or battlefield.

Note 3ds Max provides a number of particle system types. Particle Flow is the most versatile and general purpose of these.

Skill level: Intermediate

Time to complete: 2 1/2 hours

Preparation for This Tutorial