v4.0
Returns the lock level for this parameter (siLockLevel) if it is locked. If it is not locked, siLockLevelNone (0) is returned.
// get accessor siLockLevel rtn = Parameter.LockLevel; |
/* This example demonstrates how to find out the lock level on a parameter */ NewScene( null, false ); var oObj = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" ); var oParam = oObj.subdivu; Application.LogMessage( "The parameter lock level is: " + oParam.LockLevel ); Lock( "cone.polymsh.geom.subdivu", siLockLevelManipulation ); Application.LogMessage( "The parameter lock level is: " + oParam.LockLevel ); UnLock( "cone.polymsh.geom.subdivu", siLockLevelManipulation ); // Expected results: //INFO : The parameter lock level is: 0 //INFO : The parameter lock level is: 7 |