v2.0
Creates a DataSource object from a preset name and connects it to the
parameter. This method can be used to connect a shader to a parameter from the shader preset,
in which case the Shader object is returned.
Note: This method uses output arguments. C# and some
scripting languages (such as JScript, PerlScript and Python) don't support arguments passed by reference. Normally
for scripting you can get the output arguments via the
ISIVTCollection, but this method already returns
a value (C# cannot use this workaround because it does not have access to the ISIVTCollection).
The only available workaround in this case is to create a VBScript custom command which returns both the output
arguments and the return value in one array. For details, see
What Happens when the Function Already Returns a Value?.
DataSource Parameter.ConnectFromPreset( String in_PresetName, String in_PresetFamily, Object& out_pvPrevDataSource ); |
oReturn = Parameter.ConnectFromPreset( Name, Family, [PrevDataSource] ); |
The newly created object of a type based on the preset used, for example a Shader (see the DataSource topic).
Parameter | Type | Description |
---|---|---|
Name | String | The name of the preset (see the list of Shader Presets) |
Family | siFamily | The family name of the preset |
PrevDataSource | DataSource object | The previously connected datasource if any; Nothing is returned it there is not previously connected datasource. |
' ' This illustrates how to connect a shader from a shader preset. ' NewScene , false set grid = Application.ActiveSceneRoot.AddGeometry( "Cube","MeshSurface" ) set mat = grid.AddMaterial set surface = mat.Parameters("Surface") set phong = surface.ConnectFromPreset( "Phong","Material Shaders" ) set shadow = mat.Parameters("Shadow") call shadow.Connect( phong ) set photon = mat.Parameters("Photon") call photon.Connect( phong ) |