v2.0
Creates an object representing the parameter's DataSource from file and connects it
to the parameter. This method can be used to connect a Shader to a parameter from
the shader preset file name.
Note: This method uses output arguments. C# and some
scripting languages (such as JScript, PerlScript and Python) don't support arguments passed by reference. Normally
for scripting you can get the output arguments via the
ISIVTCollection, but this method already returns
a value (C# cannot use this workaround because it does not have access to the ISIVTCollection).
The only available workaround in this case is to create a VBScript custom command which returns both the output
arguments and the return value in one array. For details, see
What Happens when the Function Already Returns a Value?.
DataSource Parameter.ConnectFromFile( String in_FileName, Object& out_pvPrevDataSource ); |
oReturn = Parameter.ConnectFromFile( FileName, [PrevDataSource] ); |
The newly created object of a type based on the definition used, for example a Shader (see the DataSource topic).
Parameter | Type | Description |
---|---|---|
FileName | String | The name of a file containing a data source definition (eg., a preset file -- see the list of Shader Presets) |
PrevDataSource | DataSource | The previously connected DataSource if any; Nothing is returned it there is no previously connected DataSource. |
' ' This example illustrates how to connect a shader from a shader preset file. ' NewScene , false set grid = Application.ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set mat = grid.AddMaterial set surface = mat.Parameters("Surface") set phong = surface.ConnectFromFile( "$SI_HOME\Data\DSPresets\Shaders\Material\Phong.Preset" ) set shadow = mat.Parameters("Shadow") call shadow.Connect( phong ) set photon = mat.Parameters("Photon") call photon.Connect( phong ) |