Returns or sets the parameter's marked state as a Boolean value. The 'marked state'
is true if the parameter is marked and false otherwise.
Marking parameters is a way of selecting which parameters you want to use for a specific animation
task. For example, you can mark parameters so that only their animation is copied or removed, or you
mark the parameters you want to store in an action to be used in the animation mixer. You can also
mark parameters to be used when scaling or offsetting an animation, or with linked parameters or
scripted operators.
Marking parameters is also one of the most common and useful tools for setting keys. By marking only
the parameters you need, you can keep the animation information small.
The marking is set relative to the first group object (such as a 3DObject, Model or Group) in the
parameter's path. If there is no group object in the path then the markings are set relative to the
parameter's immediate parent.
// get accessor Boolean rtn = Parameter.Marked; // set accessor Parameter.Marked = Boolean; |