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Home: Autodesk Maya Online Help
FBIK Keys
Skeletons
Create a joint or joint chain
User Guide
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Rigging
>
Character Setup
>
Skeletons
>
Set up joint chains
Topics in this section
Create a joint or joint chain
Create a joint chain with an IK handle
Insert joints
Connect joints
Move joints
Move joints while using the Joint Tool
Mirror joint chains
Orient a joint’s local axes manually
Orient a joint’s local axes automatically
Reroot skeletons
Set preferred angles
Disconnect joints
Remove joints