You
can disconnect joints in a skeleton to separate joint chains. The
joint that is disconnected becomes the root joint of a new skeleton.
Note
- If you disconnect a joint in a joint
chain that has an IK handle, the IK handle will be deleted.
- You can not disconnect a root joint.
- You can disconnect the joints of a character
with a bound skin without having to detach its skin.
To disconnect joints
- Select the joint you want to disconnect.
- Open the Animation menu
set (press F2).
- Do one of the following:
A marking menu appears.
- Select Actions > Unparent.
The bone between the
current joint and its parent joint is removed.
The joint disconnects
from its skeleton and becomes the root of a new skeleton.