NoteYou can connect joints
to the skeleton of a character with a bound skin without having
to detach its skin. However, for the newly connected joint to influence
the skin, you need to add it to the skin as an influence (
Skin > Edit Smooth Skin >
Add
influence).
To connect joint chains by combining
joints
- Click the parent of the joint chain you
want to connect to another joint chain.
- In another joint chain or skeleton, + click
on the joint that will replace the previously selected joint and
become its joint chain’s parent.
NoteThe joint that you
select can not be a root joint.
- In the Animation menu
set (press F2), select
Skeleton > Connect Joint > .
The Connect
Joint Options window appears.
- Turn on Connect Joint.
Connect
Joint connects joint chains by combining the two selected
joints; where the first joint selected is combined with and replaced
by the second joint.
- Do one of the following:
- Click Connect to
merge the selected joints.
The Connect
Joint Options window closes.
- Click Apply to
merge the selected joints.
The Connect
Joint Options window remains open.
- Click Close to
disregard the options window’s settings.
The Connect
Joint Options window closes.
If you connected a joint
to the skeleton of a bound character, the character’s bind pose
automatically adjusts.
To connect joint chains by connecting
selected joints with a bone
- Click the parent of the joint chain you
want to connect to another joint chain.
- In another joint chain, + click
on the joint that will be the previously selected joint chain’s
parent.
NoteThe joint that you
select can not be a root joint.
- In the Animation menu
set (press F2), select
Skeleton > Connect Joint > .
The Connect
Joint Options window appears.
- Turn on Parent Joint.
Parent
Joint connects joint chains by creating a new bone between
two selected joints; where the first selected joint is the child
joint and the second joint is its parent.
- Do one of the following:
- Click Connect to
connect the selected joints with a bone.
The Connect
Joint Options window closes.
- Click Apply to
connect the selected joints with a bone.
The Connect
Joint Options window remains open.
- Click Close to
disregard the options window’s settings.
The Connect
Joint Options window closes.
If you connected a joint
to the skeleton of a bound character, the character’s bind pose
automatically adjusts.