NoteIf you want an entire
joint chain or skeleton to assume its preferred angles, select the
parent joint of your joint chain or the root joint of your skeleton.
To set a joint’s preferred angles
- Select a joint.
- In the Animation menu
set (press F2), select
Skeleton > Set Preferred Angle > .
The Set
Preferred Angle Options windows opens.
- Set the options.
- Do one of the following:
- Click Set to set
the joint’s current local orientation as its preferred angles.
The Set
Preferred Angle Options window closes.
- Click Apply to
set the joint’s current local orientation as its preferred angles.
The Set
Preferred Angle Options window remains open.
- Click Close to
disregard the options window’s settings.
The Set
Preferred Angle Options window closes.
To make a joint assume its preferred
angles
- Select a joint.
- In the Animation menu
set (press F2), select
Skeleton > Assume Preferred Angle > .
The Assume
Preferred Angle Options window appears.
- Set the options.
- Do one of the following:
- Click Assume to
make the current joint assume its preferred angles.
The Assume
Preferred Angle Options window closes.
- Click Apply to
make the current joint assume its preferred angles.
The Assume
Preferred Angle Options window remains open.
- Click Close to
disregard the options window’s settings.
The Assume
Preferred Angle Options window closes.
NoteYou can also set
a joint chain or skeleton’s
Preferred Angle values
by
-clicking
the chain or skeleton, and then selecting
Assume Preferred Angle from
the marking menu that appears.