To place a joint in an existing joint
chain
- In the Animation menu
set (press F2), select
Skeleton > Insert Joint Tool.
Note
- The Insert Joint Tool does
not have tool settings.
- You can insert joints into the joint
chains of skinned characters. However, for the newly inserted joint
to influence the skin, you need to add it to the skin as an influence
(
Skin > Edit Smooth Skin > Add
influence).
- Click the joint you want as the parent
of the new joint, and then drag it to where you want to place the
new joint.
- Repeat step 2 until you finish inserting
all the joints you want.
- Press (Windows
and Linux) or (Mac
OS X).Bones for the inserted joints
are automatically oriented
along the axes of the joint chain’s existing bones.
If you inserted joints
into the skeleton of a bound character, the character’s bind pose
automatically adjusts and its skin history is retained.