Move joints
 
 
 
NoteYou can move the joints of a character with a bound skin without having to detach its skin.

To move a joint

  1. Select the Move Tool (hotkey: W) from the Tool Box.
  2. Click on the joint you want to move.

    The current joint’s transform manipulators appear.

  3. You can now press drag the transform manipulators to translate the current joint along its X, Y, and Z axes.