NoteYou can move the
joints of a character with a bound skin without having to detach
its skin.
To move a joint
- Select the Move Tool (hotkey:
W) from the Tool Box.
- Click on the joint you want to move.
The current joint’s transform
manipulators appear.
- You can now press drag the transform
manipulators to translate the current joint along its X, Y, and
Z axes.