LightRig
 
 
 

LightRig

Object Hierarchy | Related C++ Class: LightRig

Inheritance

SIObject

ProjectItem

SceneItem

X3DObject

Null

LightRig

Description

The LightRig object is a specialized Null object that represents a hierarchy composed of a Camera and its X3DObject interest object. Each is parented under the same root object i.e. the LightRig.

Methods

Add2DChain Add3DChain AddAnnotation AddCamera
AddCameraRig AddChild AddControl AddCustomOp
AddCustomProperty AddFxTree AddGeometry AddICEAttribute
AddLattice AddLight AddLightRig AddMaterial
AddModel AddNull AddNurbsCurve AddNurbsCurveList
AddNurbsCurveList2 AddNurbsSurface AddNurbsSurfaceMesh AddNurbsSurfaceMesh2
AddPolygonMesh AddPrimitive AddProperty AddScriptedOp
AddScriptedOpFromFile AnimatedParameters2 ApplyEnvelope BelongsTo operator
EvaluateAt FindChild FindChild2 FindChildren
FindChildren2 GetActivePrimitive2 GetActivePrimitive3 GetBoundingBox
GetICEAttributeFromName GetLocalPropertyFromName GetLocalPropertyFromName2 GetModels2
GetPropertyFromName GetPropertyFromName2 GetStaticKinematicState operator HasStaticKinematicState operator
IsA IsAnimated2 IsClassOf operator IsEqualTo operator
IsKindOf IsLocked operator IsNodeAnimated IsSelected operator
LockOwners NodeAnimatedParameters RemoveChild RemoveFromParent
RemoveICEAttribute SetAsSelected operator SetCapabilityFlag operator SetLock
SetMaterial ShapeAnimatedClusters TaggedParameters UnSetLock

Properties

ActivePrimitive Application BranchFlag operator Capabilities operator
Categories Children Envelopes EvaluationID
Families operator FullName operator Help HierarchicalEvaluationID
ICEAttributes Kinematics Light LocalProperties
LocalRotation LocalScaling LocalTranslation LockLevel operator
LockMasters operator LockType operator Material Materials
Model Models Name operator NestedObjects
ObjectID Origin OriginPath Owners
PPGLayout operator Parameters operator Parent Parent3DObject
Primitives Properties Selected operator Type operator

Examples

VBScript Example

'VBScript example
dim spotRig
set spotRig = ActiveProject.ActiveScene.Root.AddLightRig("Spot")
Application.LogMessage "Spot rig: " & TypeName(spotRig)

See Also

X3DObject.AddLightRig