Returns the 3D object's active Primitive.
Note: Although the scene root is a kind of Model it does not support primitives. In this case
this property return Nothing.
// get accessor Primitive rtn = X3DObject.ActivePrimitive; |
/* This example illustrates how to get the active primitive object from an X3DObject object and how to detect if the object supports primitives. */ var cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" ); TestPrimitive( cone ) ; mynull = Application.ActiveSceneRoot.AddNull( "MyNull" ) TestPrimitive( mynull ) ; TestPrimitive( Application.ActiveSceneRoot ) ; function TestPrimitive( in_obj ) { if ( in_obj.ActivePrimitive != null ) { Application.LogMessage( "\n\t" + "Name: " + in_obj.Name + "\n\t" + "Class: " + Application.ClassName(in_obj) + "\n\t" + "Type: " + in_obj.Type + "\n\t" + "Fullname: " + in_obj.FullName + "\n\t" + "Parent: " + in_obj.Parent.Name ) ; } else { Application.LogMessage( in_obj + " does not have a primitive" ) ; } } // Expected results: //INFO : Sphere object's name: sphere //INFO : // Name: cone // Class: X3DObject // Type: polymsh // Fullname: cone // Parent: Scene_Root //INFO : // Name: MyNull // Class: Null // Type: null // Fullname: MyNull // Parent: Scene_Root //INFO : Scene_Root does not have a primitive |
# # This example illustrates how to get the active primitive object from an # X3DObject object and how to detect if the object supports primitives. # cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" ) if cone.ActivePrimitive2 : Application.LogMessage( "\n\tName: " + cone.Name + "\n\tClass: " + Application.ClassName(cone) + "\n\tType: " + cone.Type + "\n\tFullname: " + cone.FullName + "\n\tParent: " + cone.Parent.Name ) if not Application.ActiveSceneRoot.ActivePrimitive2 : Application.LogMessage( "The SceneRoot does not have a primitive." ) # Expected results: #INFO : # Name: cone # Class: X3DObject # Type: polymsh # Fullname: cone # Parent: Scene_Root #INFO : The SceneRoot does not have a primitive. |
' ' This example illustrates how to get the active primitive object from an ' X3DObject object and how to detect if the object supports primitives. ' NewScene , false set cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" ) if TypeName(cone.ActivePrimitive) <> "Nothing" then Application.LogMessage vbTab & "Name: " & vbTab & cone.Name, siComment Application.LogMessage vbTab & "Class: " & vbTab & TypeName(cone), siComment Application.LogMessage vbTab & "Type: " & vbTab & cone.Type, siComment Application.LogMessage vbTab & "FullName: " & vbTab & cone.FullName, siComment Application.LogMessage vbTab & "Parent: " & vbTab & cone.Parent.Name, siComment end if if TypeName(Application.ActiveSceneRoot.ActivePrimitive) = "Nothing" then Application.LogMessage "The SceneRoot does not have a primitive.", siComment end if ' Expected results: ' Name: cone ' Class: X3DObject ' Type: polymsh ' Fullname: cone ' Parent: Scene_Root ' The SceneRoot does not have a primitive. |