Returns the 3D object's active Primitive.
Note: Although the scene root is a kind of Model it does not support primitives. In this case
this property return Nothing.
// get accessor Primitive rtn = X3DObject.ActivePrimitive; |
/*
This example illustrates how to get the active primitive object from an
X3DObject object and how to detect if the object supports primitives.
*/
var cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" );
TestPrimitive( cone ) ;
mynull = Application.ActiveSceneRoot.AddNull( "MyNull" )
TestPrimitive( mynull ) ;
TestPrimitive( Application.ActiveSceneRoot ) ;
function TestPrimitive( in_obj )
{
if ( in_obj.ActivePrimitive != null )
{
Application.LogMessage( "\n\t" +
"Name: " + in_obj.Name + "\n\t" +
"Class: " + Application.ClassName(in_obj) + "\n\t" +
"Type: " + in_obj.Type + "\n\t" +
"Fullname: " + in_obj.FullName + "\n\t" +
"Parent: " + in_obj.Parent.Name ) ;
}
else
{
Application.LogMessage( in_obj + " does not have a primitive" ) ;
}
}
// Expected results:
//INFO : Sphere object's name: sphere
//INFO :
// Name: cone
// Class: X3DObject
// Type: polymsh
// Fullname: cone
// Parent: Scene_Root
//INFO :
// Name: MyNull
// Class: Null
// Type: null
// Fullname: MyNull
// Parent: Scene_Root
//INFO : Scene_Root does not have a primitive
|
#
# This example illustrates how to get the active primitive object from an
# X3DObject object and how to detect if the object supports primitives.
#
cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" )
if cone.ActivePrimitive2 :
Application.LogMessage( "\n\tName: " + cone.Name + "\n\tClass: " +
Application.ClassName(cone) + "\n\tType: " + cone.Type + "\n\tFullname: " +
cone.FullName + "\n\tParent: " + cone.Parent.Name )
if not Application.ActiveSceneRoot.ActivePrimitive2 :
Application.LogMessage( "The SceneRoot does not have a primitive." )
# Expected results:
#INFO :
# Name: cone
# Class: X3DObject
# Type: polymsh
# Fullname: cone
# Parent: Scene_Root
#INFO : The SceneRoot does not have a primitive.
|
'
' This example illustrates how to get the active primitive object from an
' X3DObject object and how to detect if the object supports primitives.
'
NewScene , false
set cone = Application.ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface" )
if TypeName(cone.ActivePrimitive) <> "Nothing" then
Application.LogMessage vbTab & "Name: " & vbTab & cone.Name, siComment
Application.LogMessage vbTab & "Class: " & vbTab & TypeName(cone), siComment
Application.LogMessage vbTab & "Type: " & vbTab & cone.Type, siComment
Application.LogMessage vbTab & "FullName: " & vbTab & cone.FullName, siComment
Application.LogMessage vbTab & "Parent: " & vbTab & cone.Parent.Name, siComment
end if
if TypeName(Application.ActiveSceneRoot.ActivePrimitive) = "Nothing" then
Application.LogMessage "The SceneRoot does not have a primitive.", siComment
end if
' Expected results:
' Name: cone
' Class: X3DObject
' Type: polymsh
' Fullname: cone
' Parent: Scene_Root
' The SceneRoot does not have a primitive.
|