v9.0 (2011)
Returns the 3D object's active Primitive for a given frame.
Note: Although the scene root is a kind of Model it does not support primitives. In this case
this function will return Nothing.
This method has the added convenienence of allowing sequential
evaluation of simulation objects without risking a simulation
restart because the scene time and given time don't match.
Note: This method could return an invalid object in python, use
X3DObject.GetActivePrimitive3
instead.
Primitive X3DObject.GetActivePrimitive2( Object in_Frame ); |
oReturn = X3DObject.GetActivePrimitive2( [Time] ); |
Parameter | Type | Description |
---|---|---|
Time | Double | Time (in frames) at which to get the primitive
Default Value: Current time in frames |
# # This example illustrates how to get the active primitive object from an # X3DObject object and how to detect if the object supports primitives. # from win32com.client import constants Application.NewScene( None, False ) cube = Application.ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) twist = Application.ApplyOp("Twist", cube, 3, "siPersistentOperation", None, 0)[ 0 ] twist.angle.AddFcurve( None, constants.siLinearInterpolation, None, [ 1.0, 0.0, 10.0, 180.0 ] ) Application.LogMessage( cube.ActivePrimitive.Geometry.Points[ 5 ].Position.Y ) Application.LogMessage( cube.GetActivePrimitive2(5).Geometry.Points[ 5 ].Position.Y ) # Expected results: # INFO : -4.0 # INFO : 3.24463830138 |