v4.0
Unlocks an object. The level passed to the method is used to determine which area is locked on the object.
ProjectItem.UnSetLock( siLockLevel in_LockLevel, String in_Password ); |
ProjectItem.UnSetLock( [level], [password] ); |
Parameter | Type | Description |
---|---|---|
level | siLockLevel | The level to lock. The lock level is a bit field, so it can be
only one level or a combination of many level or to have all
levels, siLockLevelAll can be used.
Default Value: siLockLevelAll |
password | String | If the scene is lock-protected by a password, the password
needs to be provided in order to unlock the object.
Default Value: none |
// See the examples under ProjectItem.LockType, ProjectItem.LockLevel, and ProjectItem.IsLocked |
ProjectItem.SetLock ProjectItem.LockType ProjectItem.LockLevel ProjectItem.IsLocked Parameter.UnSetLock Lock Unlock