Creates a new control primitive given a preset name/object and a name, the input object(s) are connected to the new control object. A Control object is a non-renderable object that can affect other objects, for example by creating a wave deformation or defining a physical force.
X3DObject X3DObject.AddControl( Object in_ctrlPreset, Object in_inputObjects, String in_name ); |
oReturn = X3DObject.AddControl( Preset, [Items], [Name] ); |
| Parameter | Type | Description | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Preset | Control Object Primitive Preset | Preset for type of Control
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| Items | XSICollection or X3DObject | A collection of X3DObject or a single X3DObject | ||||||||||||||||||||||||
| Name | String | Name of the new control |
NewScene , false
set oRoot = Application.ActiveProject.ActiveScene.Root
set oCube = oRoot.AddGeometry( "Cube", "NurbsSurface" )
set oCone = oRoot.AddGeometry( "Cone", "NurbsSurface" )
set oList = CreateObject("XSI.Collection")
oList.Add oCone
oList.Add oCube
set oControl = oRoot.AddControl( "Wave", oList, "MyWave" )
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