Object Hierarchy | Related C++ Class: Directed










An object representing the interest of a Camera or Light. A DirectedObject cannot be created directly, it acts as a base class for Camera and Light objects.


Add2DChain Add3DChain AddAnnotation AddCamera
AddCameraRig AddChild AddControl AddCustomOp
AddCustomProperty AddFxTree AddGeometry AddICEAttribute
AddLattice AddLight AddLightRig AddMaterial
AddModel AddNull AddNurbsCurve AddNurbsCurveList
AddNurbsCurveList2 AddNurbsSurface AddNurbsSurfaceMesh AddNurbsSurfaceMesh2
AddPolygonMesh AddPrimitive AddProperty AddScriptedOp
AddScriptedOpFromFile AnimatedParameters2 ApplyEnvelope BelongsTo operator
EvaluateAt FindChild FindChild2 FindChildren
FindChildren2 GetActivePrimitive2 GetActivePrimitive3 GetBoundingBox
GetICEAttributeFromName GetLocalPropertyFromName GetLocalPropertyFromName2 GetModels2
GetPropertyFromName GetPropertyFromName2 GetStaticKinematicState operator HasStaticKinematicState operator
IsA IsAnimated2 IsClassOf operator IsEqualTo operator
IsKindOf IsLocked operator IsNodeAnimated IsSelected operator
LockOwners NodeAnimatedParameters RemoveChild RemoveFromParent
RemoveICEAttribute SetAsSelected operator SetCapabilityFlag operator SetLock
SetMaterial ShapeAnimatedClusters TaggedParameters UnSetLock


ActivePrimitive Application BranchFlag operator Capabilities operator
Categories Children Envelopes EvaluationID
Families operator FullName operator Help HierarchicalEvaluationID
ICEAttributes Interest Kinematics LocalProperties
LocalRotation LocalScaling LocalTranslation LockLevel operator
LockMasters operator LockType operator Material Materials
Model Models Name operator NestedObjects
ObjectID Origin OriginPath Owners
PPGLayout operator Parameters operator Parent Parent3DObject
Primitives Properties Selected operator Type operator


1. JScript Example

NewScene( null, false );
var oRoot = Application.ActiveProject.ActiveScene.Root;
var oSpot = oRoot.AddLight( "Spot", true ,"MySpotLight" );
var oInterest1 = oSpot.Interest;
Application.LogMessage( "original interest: " + oInterest1 );
var cone3DObj = oRoot.AddGeometry( "Cone", "MeshSurface" );
oSpot.Interest = cone3DObj;
var oInterest2 = oSpot.Interest;
Application.LogMessage( "new interest: " + oInterest2 );
// Expected results:
//INFO : original interest: SpotInterest
//INFO : new interest: cone

2. Python Example

app = Application
app.NewScene( "", 0 )
root = Application.ActiveProject.ActiveScene.Root
spot = root.AddLight( "Spot", True ,"MySpotLight" )
intrst1 = spot.Interest
app.LogMessage( "interest: " + intrst1.Name )
cone3DObj = root.AddGeometry( "Cone", "MeshSurface" )
spot.Interest = cone3DObj
intrst2 = spot.Interest
app.LogMessage( "new interest: " + intrst2.Name )
# Expected results:
#INFO : interest: SpotInterest
#INFO : new interest: cone

3. VBScript Example

NewScene , false
set oRoot = Application.ActiveProject.ActiveScene.Root
set oSpot = oRoot.AddLight( "Spot", True ,"MySpotLight" )
set oInterest = oSpot.Interest
Application.LogMessage "interest: " & oInterest
set cone3DObj = SIGetPrim("Cone").value("Value")
SIConvert "MeshSurface", cone3DObj
oSpot.Interest = cone3DObj
set oInterest = oSpot.Interest
Application.LogMessage "new interest: " & oInterest
' Expected results:
'INFO : interest: SpotInterest
'INFO : new interest: cone

See Also

SpotLight Camera