CDK Object Reference

 
 
 

The Character Development Kit (CDK) is a set of Softimage Scripting Commands that return special JScript objects. Each object provides access to various components and related scene objects via its properties. For example:

// Set up the guide collection containing the shoulder, elbow and hand
var guidecoll = new ActiveXObject("XSI.Collection");
guidecoll.Add( GetPrim("Null", "ShoulderGuide") ); 
guidecoll.Add( GetPrim("Null", "ElbowGuide") ); 
guidecoll.Add( GetPrim("Null", "HandGuide") ); 

var lXfm = guidecoll(0).Kinematics.Global.Transform
lXfm.SetTranslationFromValues( 0, 0, 0 );
guidecoll(0).Kinematics.Global.Transform = lXfm;

lXfm.SetTranslationFromValues( 4, 0, -2 );
guidecoll(1).Kinematics.Global.Transform = lXfm;

lXfm.SetTranslationFromValues( 8, 0, 0 );
guidecoll(2).Kinematics.Global.Transform = lXfm;

// Create the arm, getting the pointer to it from the command
var RArmParent = GetPrim( "Null", "RArmParent" );
var RArm = MakeArm( RArmParent, guidecoll, "R", null, 0, 0, 0, null, null, 0 );

// Among other things, the custom Arm object gives you access to the parent of
// the UpVector, a Skeleton collection of arm chain elements, the Bicep roll
Application.LogMessage( "UpVector parent: " + RArm.UpVParent.Name );
var eSkel = new Enumerator( RArm.Skel );
Application.LogMessage( "Skeleton collection contains: " );
for ( ; !eSkel.atEnd(); eSkel.moveNext() ) {
	Application.LogMessage( "\t" + eSkel.item().Name );
}
Application.LogMessage( "BicepRoll: " + RArm.UpV.Name );

// Output:
// INFO : UpVector parent: RRoot
// INFO : Skeleton collection contains: 
// INFO : 	RRoot
// INFO : 	RBicep
// INFO : 	RForearm
// INFO : 	RArmEff
// INFO : BicepRoll: RArmUpV

This section provides the reference documentation for the following CDK objects:

Object

Available via

Biped

Quadruped

Head

Arm

Hand

Belly

Spine

Torso

Tail

Leg

DogLeg

Foot

Joint

Shadow

BicepRoll

ForeArmRoll

ControlSpline

PointSlide

ThighSlide

UI

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