The Torso object represents a rig consisting of a spine, left and right shoulders, and a hip. The torso is rigged with controls for the chest, hip and upper body.
A collection of 10 or 11 guide objects defines the torso. The first four guide objects determine the shape of the spine. The next six define the left side of the torso (left leg base, left shouder base, left shoulder tip, right leg base, right shouder base, right shoulder tip). An 11th guide object can be added to create a chest bone. A hip icon is created with hip sockets positioned at the leg bases, and the top of the hip is positioned at the base of the spine. One bone shoulder is created using the shoulder base and tip guide objects.
See CDK Object Reference for complete list of objects available in the Character Development Kit.
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